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Welcome to Zur's Prism Prison, a prison control deck based on color hosing enchantments and color-switching effects! Ever wanted to play Blind Seer or Eight-and-a-Half-Tails but didn't want to constrict yourself to a single color? Do you like playing with unexpected cards and and confusing your opponents? Want to think about color in a brand new way? Then Zur might be the commander for you!

Setting them up

With access to 3 colors, I've picked what I think are the most effective hosers regardless of their targeted color. With Zur, you can pick and choose which enchantment to fetch based on what your opponents are playing or rely on using a Sleight of Mind effect to target whoever is in first place. Sizing up your opponents' colors right from the start should give you an idea of which lines of play you want to follow.

Or if you're facing down a lot of different colors, which is probably the case in a 4-player EDH pod, you can use Zur to tutor for Shifting Sky first to even the battlefield. I usually make everything red in case I need to Hydroblast something, or green for Hibernation or Dystopia . Once Shifting Sky is down, you can find Celestial Dawn to make all your nonland permanents white while everyone else's remain red. This makes Wash Out and Llawan, Cephalid Empress affect each of your opponents and Light of Day can effectively turn off combat. With Spreading Plague out, your opponents can only collectively have 1 creature at a time and you can get around your own restriction with Distorting Lens .

Locking them down

One of the win conditions for this deck are assembling the Solemnity / Decree of Silence combo. If Solemnity is out, you can cheat Decree of Silence into play pretty easily with Lost Auramancers , though you might have to Hydroblast your own Auramancers to get the trigger.

It's also possible to lock someone down by resolving a Drought and changing the mana color to an opponent's color. Then if they want to cast, for example, a green spell, they'll have to sacrifice swamps, which they probably don't have. This isn't perfect, as an Urborg, Tomb of Yawgmoth can still let a removal spell through and you have to watch for colorless spells like Ugin, the Spirit Dragon and Oblivion Stone . Also, Celestial Dawn no longer changes the mana symbols on cards, so you won't be able to play black spells until you change its effect.

Solemnity also works great with the cumulative upkeep cards like Dystopia and Tidal Control and even Glacial Chasm . If Celestial Dawn is out when you play Glacial Chasm, you don't have to sacrifice a land or pay upkeep costs, but it will only act as a Plains.

Tips and tricks

Tracking all of these color shifts can get confusing fast. Bring some kind of colored token, or colored card sleeves to remind your opponents (and yourself) which colors are which.

If you run into a troublesome land and your Ghost Quarter is transformed into a Plains by Celestial Dawn , you can change the color of the land to red with Distorting Lens and remove it with a Hydroblast . Remember that Hydroblast can target any spell, even nonred ones, but Blue Elemental Blast can't. In a pinch, you can use Hydroblast to counter a spell and Spectral Shift the Hydroblast to name the spell's actual color.

Be careful with playing Gloom or Dystopia after Celestial Dawn is down. If you play Gloom , and target it with Sleight of Mind while it's on the stack, it will enter with its color changed and you won't be taxed the extra 3 for the white instant. If Dystopia gets back to you while still naming white, you'll have to sacrifice a white permanent even if you don't pay its cumulative upkeep. But, if you have Celestial Dawn out you can sacrifice Dystopia to itself and choose not to pay its cumulative upkeep. If Dystopia doesn't hit one opponent's colors, a Distorting Lens can be used as spot removal that gets around indestructibility.

Note that some older printings of Insight and Mystic Remora say they trigger if the spell is "successfully cast," but it's been errataed to an on cast trigger, so you can draw even if you counter it with Tidal Control or Deathgrip .

Final thoughts

The budget for this deck really is all over the place. I tried to make it as affordable as I could but still included big budget cards that I happened to have in my collection like Teferi's Protection and Replenish. It's by no means optimized, but I kind of enjoy the jank.

A big thanks to smileylich for his visual collection of color hosers, they were a great help in building this deck. http://www.smileylich.com/mtg/magocracy/visual/Color_Hosers_visual.html

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

32 - 3 Rares

30 - 3 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.91
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