Get Zaxara out and do your best to cast as many X spells possible to pump out high power and toughness hydra tokens and run over the enemy's board state!!! Balanced ramp, card draw, removal, and flexibility. Lots of utility lands, artifacts, and enchantments to help the Hydras trample over or slip under by becoming unblockable. Blue is used for unblockable and card draw, green for ramp and hydras, black for a couple bomb X spells and removal. The deck is set up in a way that if more removal is needed it can swap a few cards out no problem. I'm aware some bomb cards like Doubling Season is missing, I don't own it. Simple as that.

This is my first deck posted on this site, mostly to show online friends. If you have any Q's I'll be happy to answer them.

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96% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

38 - 0 Rares

26 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.96
Tokens Beast 3/3 G, Emblem Garruk, Unleashed, Hydra 0/0 G, Hydra */* G
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