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Yuriko, Ninja turns

Commander / EDH UB (Dimir)

LFudge


Maybeboard


This is my Yuriko deck that is intended to play evasive creatures on turn 1, attack and nijitsu in Yuriko on turn 2, then manipulate the top deck to get the biggest cmc cards and do the most damage with Yuirko's ability. I've found this deck usually comes out strong and does at least 5-15 points of damage to each player before they can put up defenses. It often stalls around turn 5 but later I can tutor for scroll rack, take extra turns and win. Making all my creatures into Ninja's is extremely powerful and I really like drawing a bunch and taking extra turns to win. I've had some feel-bad moments when I can't attack with a Ninja and Yuriko is stuck on the battlefield. I'm typically happy to destroy her and send her back to the command zone to ninjitsu again for 2.

I'd love to hear your comments and suggestions! I want to make some edits and make this deck more consistent and powerful, but still casual. I definitely want to put in another card that turns all creatures into Ninjas.

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91% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

19 - 0 Rares

18 - 0 Uncommons

27 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Bird 2/2 U, Copy Clone
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