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You hit like a kobold! - A Brash Taunter Deck

Commander / EDH Goblins UBRG

LosWokos


Maybeboard


This is my version of a deck featuring the new M21 Goblin Brash Taunter.
I called it Vial Taunter because thats what we want to do. Bring Chaos and taunting against our enemies.

First i was building a whole deck around Brash Taunter with Kenrith as Commander, but i was thinking, how to win, when i am not getting the gobbl gobbl onto the field?

Now its time to raign choas on your enemies with Vial Smasher the Fierce as one of our two commanders.

We try to ramp as quickly as we can, to damage our oppenents with big CMC spells.
BUT, we love goblins alot, so we are also playing alot of goblin Tutors like Goblin Matron and Boggart Harbinger to get the goblins we want into our hand.
Which, in most cases will be Brash Taunter because he want to make our playgroup feel mhae!

This deck strategy is straight forward. Just cast big spells in as many turns you can. Try to play your creatures, artefacts, entchantments and socery in your turns, but play your instants on your enemies turns for another trigger from Vial Smasher the Fierce.


Brash Taunter is our insurrence against big shinanigan-creatures our oppents might come up with.
With Taunter on the field, WE DONT CARE! ... Just let him fight or block that big creatures and watch your oppent smelt like icecream at a hot sunday afternoon.

U ask yourself, why dont u play Cyclonic Rift in your decklist? Well, i hate playing against this stupid card, so i refuse to play it myself. And if you need a reason, well, its only 2 cmc even mit overload.
If you like goblins, like i do, and if you want to support this little army of doom, please upvote. I rly appreciate it!

Suggestions

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Even with the fact of winning 2 out of 3 games, i found myself in the the spot with too many expensive spells in hand and where the amount of ramping wasnt enough.
I think i will playtest some cards like Commandeer and Force of Despair giving us the ability to play spells on our enemy turns, triggering our Commander again and still let us play the big stuff on our turn without holding mana back for interuptions. That was the biggest problem in all three games. I had to hold my mana back for turns to mess with my opponents in case they wanted to attack me. So Commandeer and Submerge will be a good conclusion i guess.

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98% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

42 - 0 Rares

15 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 4.48
Tokens Bird 2/2 U, Goblin 1/1 R, Treasure
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