I know everyone thinks that Urza's the best commander to come out of MH1, but we're here to change all that. Welcome to Yawgmoth Token Storm, a combo deck that uses Yawgmoth's sacrifice ability to churn through the deck and win T3-T6, by either poisoning everyone with Ichor Rats, Blood Artist Triggers, and/or using Krav to make everyone else draw infinitely. You may know me from my similar Freyalise project (Freyalise High Tide - or you may not), but in any case I have a long history of enjoying nondeterministic combo decks in Commander. As soon as I saw Yawgmoth spoiled, my mind was abuzz with all the different ways you could use Yawgmoth to combo off, in clever ways that didn't simply amount to two-card infinites. That's why I've taken the novel (and probably suboptimal) route of just gutting all the tutors. Black's tutors are kind of boring, and Yawgmoth in particular gets to run 6-7 of each effect that he wants (Blood Artist effects, Undying creatures, and creatures that make tokens). Is it suboptimal to not be playing Vampiric Tutor and Demonic Tutor? Probably. Does it make for a more fun build? Absolutely! Even w/o the tutor package Yawg still goes off scary fast. You could also probably also toss in a Mana Crypt and some Moxen in a truly competitive build, but we'll leave those out for the moment for budgetary restrictions.
The BB, discard: Proliferate ability is pretty difficult to combo off of because it's hard to leverage proliferate to get both BB and a card back. The sac ability is very easy to engine combo off with, specifically with Undying creatures. Yawg's interaction with 1 Undying creature basically amounts to every other creature sacrifice being worth 2 cards, and 2 Undying creatures, or Undying + ETB/dies token generator (Genesis Chamber, Pawn of Ulamog, Sifter of Skulls, etc) turns Yawg into YawgBarg. From there, any Deathgreeter or Blood Artist effect lets you draw your deck unbounded.

After that, you can use black rituals to get out Skirge Familiar or Pitiless Plunderer, which let you make unbounded amounts of black mana. The best wincons are either Blood Artist triggers that you get through comboing, or Ichor Rats + Yawgmoth's proliferate ability. Some people have mentioned that the Ichor Rats + 9x Proliferate combo compares unfavorably to Torment of Hailfire, but Ichor Rats has a much higher "floor." Its worst-case scenario is a 2/1 for 3 that you can sacrifice to Yawgmoth, whereas Torment is really hard to leverage until you're very far ahead. The Infect + Proliferate kill also completely ignores infinite life and almost all protection cards short of niche answers like Solemnity, Torpor Orb, and Melira. It even wins the game through an active Teferi's Protection, which is quite nice.

Pitiless Plunderer + Haunted Dead also turns Yawg into "discard 2 cards, pay 2 life: draw 2 cards," which while not as good as full YawgBarg, can let you dig for an Undying creature (which turns the above combo into "discard 2 cards, pay 4 life: draw 4 cards, make 2 mana", and then goes infinite with a Blood Artist effect). Pitiless Plunderer in general with a high-enough density of creatures that create tokens should let you churn through your deck.

All the creatures that ETB/die create tokens are very good with Yawgmoth, because they let you keep your engine "running." Additionally, Mikaeus + any one of these creatures again turns Yawg into YawgBarg/unbounded draw with Blood Artist.

I'd also like to highlight his interaction with Liliana, Heretical Healer. With say a 2-drop that dies creates a token (like Myr Sire), you get to sac the Sire to make a token and flip Lilly, Lilly makes a token herself then -2 brings the Sire back. The end state is you get a Yawgmoth activation, 4 additional creatures for Yawgmoth activations, and a Lilly on 1. The interaction is very powerful, and she's one of the unsung heroes of the deck.

A tertiary win condition I've found is Krav, the Unredeemed. Krav's a decent card in the deck because he's a backup sac outlet if Yawg's tax gets too high, but you can also combine him with Pitiless Plunderer, Mikaeus, and a Persist creature in order to put infinite draw triggers on the stack targeting each of your opponents.

In conclusion, Yawgmoth's extremely powerful and fun-to-play, while having a bunch of unique engine combo lines. I'd highly recommend him.

I also think most people who are comparing him unfavorably to Urza have not tried him as thoroughly as they claim, as you can get T5-T6 combos fairly easily. This build has a fairly consistent T3-T6 combo, and we're not even running any tutors and a very limited selection of fast mana (due to self-imposed deck limitations and budgetary restriction)s. Despite this he's a combo machine, and I imagine he could be even faster if you added in cards like Mana Crypt, Mox Diamond, Chrome Mox, Demonic Tutor, and Vampiric Tutor.

Yawgmoth's really fun, and if you like him, you might like my other engine combo deck: Freyalise High Tide

Old list here (outdated): Yawgmoth Tokens


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Date added 2 years
Last updated 1 year

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

21 - 0 Rares

24 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.74
Tokens 1/1 Goblin Rogue, 1/1 Rat, 0/1 Eldrazi Spawn, Liliana, 1/1 Insect, 2/2 Morph, 0/1 Serf, 1/1 Myr, 1/1 Servo, 0/0 Zombie Army, 2/2 Zombie, 1/1 Eldrazi Scion, Treasure, 1/1 Spirit, 1/1 Thopter, 1/1 Faerie Rogue, 1/1 Saproling, 1/1 Goblin
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Revision 5 See all

2 years ago)

+1 Demonic Tutor main
+1 Lightning Greaves main
+1 Plague Myr main