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When I first saw Yidris, Maelstrom Wielder, I knew I wanted to build a deck around him. Being able to cascade repeatedly with so many colors seemed like a great time.

I eventually found the pieces to build this deck, and I am quite satisfied with my creation. The deck is a cascade focused value deck I like to call "Jund Blue" where we use lots of removal off cards like Bloodbraid Elf to destroy threats on the board while building our own board presence.. .

The deck has some fun interactions I like to pull during games, and I've found this deck to be a blast to play.

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The manabase for this deck is kinda greedy, but we are trying to cast Yidris on turn 4 or earlier, and so taplands can cover our butt without going into the higher budgets which I wanted to avoid. There is only one land of note here.

Kessig Wolf Run: This is the only colorless land in the deck, and that is because it can turn any creature into a threat in the late game, this land is especially deadly with flyers and double strike granted from enchantments.

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Farseek: Gives us any 2 colors we need for 2 mana so long as we have green mana available.

Fellwar Stone: Allows us to get up to 5 colors of mana on a colorless source depending on our opponents.

Bloom Tender: this 2 cmc manadork can tap for 4 mana, which is amazing, especially great when a creature like Yidris is in play.

Chromatic Lantern, Coalition Relic, Commander's Sphere, Darksteel Ingot: Our 3 cmc mana rocks with upsides that fix our mana.

Kodama's Reach, Cultivate: Two green ramp staples that work great to fix our mana.

Oracle of Mul Daya: Doubles as both midgame ramp and top-deck view, oracle lets us know what we will draw and cascade into.

Zendikar Resurgent: If we cast this, we can go off the rails with cascade triggers, and we will almost never run out of things to play as long as it sticks around.

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Ancestral Vision: Cascading into this is a wonderful feeling. Drawing it is a feels bad man moment.

Mulldrifter: A 5 drop thats great for cascading and draws 2 cards. Great for later chumping or sacrificing to Asmadi.

Wheel of Fortune: If your hand is low on action/bad/ etc. you can always grab another one. Wheel is great when you don't have other draw options available.

Sensei's Divining Top: this card is amazing in this deck, it lets us mix around the top of our deck for cascading, view our draws, and if you are cascading off a lower cmc card, you can use the top trigger to draw a card off it before putting it back into play.

Sylvan Library: This is the best draw engine in the deck for early game, you can easily get the drop on your opponents if you get this down early. Like top, we can control what cascade into. It speaks for itself.

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Assassin's Trophy: It's the Green Black Maelstrom Pulse that hits anything and everything. One of the better things to cascade off of since it's useful at almost every stage of the game.

Chaos Warp: Like assassin's trophy, it hits anything, but can also get rid of indestructible things, and can even tuck our own things if needed for value.

Song of the Dryads: Turn any one problem into a tree.

Windgrace's Judgment: Blow up your opponent's best card on the board, or barter to gain favor and not blow up someone's stuff.

Maelstrom Pulse: The old Assassin's Trophy that trades instant speed and land hits for bonus token annihilation.

Balefire Dragon: Can kill an opponent's entire board if they don't have flyers. This card is disgusting with Loxodon Warhammer.

Decimate: As long as you fulfill all it's requirements, destroying 4 for 4 is a great deal.

Nicol Bolas, Planeswalker: This card is useful at every stage of the game, just try to protect him before you play him, or make sure the board is under your control with him in play.

Blasphemous Act, In Garruk's Wake: Cascading into wraths, much like counterspells, is a feel bad man moment. With the wraths at the top of our curve, we don't have to worry about firing spells into them.

Acidic Slime: this card always hits something when it enters the battlefield, even if that thing is a random land. Slime usually is a great answer to something, and sits as a 2/2 deathtouch.

Dragonlord Atarka: We get an 8/8 flying trampler that Bogardan Hellkites when it enters play, what's not to love.

Overseer of the Damned: Destroy your opponent's creatures, get more creatures, profit.

Ravenous Chupacabra: Kill an opposing creature while getting a 2/2 body that can chump.

Vaevictis Asmadi, the Dire: Removal in a can, this dragon allows us to deplete enemy threats quickly, and recycle cards like Ravenous Chupacabra once they've done their job.

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Demonic Tutor: If you blind cascade and don't know what to grab, assess the situation you are in. If it's a blank early game, grab Sylvan Library or Farseek. focus on getting ahead. If you need removal, pick your poison, and if you need a Blasphemous Act, you know where to find it.

Gamble: A fun play, gamble lets you grab what you need, and assuming it doesn't screw you, is basically a 1 mana Demonic Tutor.

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Bloodbraid Elf: Great at any time, usually grabs ramp or removal if not another creature.

Shardless Agent: Best in the early game to grab removal, tutors, or card draw.

Throes of Chaos: Nothing better to do this turn and have lands in hand? Cascade.

Sunbird's Invocation: Called appropriately Sunbird's Winvocation, your spells in hand turn into Tooth and Nail style effects.

Etherium-Horn Sorcerer: Cascade for most of the relevant cards in the deck. Do it again an again if needed and you have the mana.

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Diluvian Primordial: this card usually reads, ramp yourself, and remove a lot of things in play. Diluvian primordial is a great 7 drop hit that we almost always enjoy in the late game.

Etali, Primal Storm: We like casting a lot of our spells, so we not cast your opponents? Etali is fantastic with evasion and usually hands you the game if it sticks.

Gonti, Lord of Luxury: Try to steal a relevant card or a Vampiric Tutor target, and if you cant, enjoy a 2/3 your opponents will not enjoy swinging into.

Thief of Sanity: A cheap evasive threat that lets us grab even more arms & armor from enemy players.

Havengul Lich: Cast the graveyard player's best creatures, or keep cycling enemy shreikmaws.

Wrexial, the Risen Deep: Diluvian primordial's kraken friend, Wrexial is gross with Urborg, Tomb of Yawgmoth and give us more fun things to cast.

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Baleful Strix: A great 2 drop that cantrips, and has removal and evasion on a body. it's great in the early game and effectively cycles in the late game.

Consuming Aberration: We cast so many spells when cascading that this card gets huge quick. This also works with Havengul Lich and our other cards that like opposing graveyards.

Hellkite Tyrant: Steal your opponent's artifacts, and have an alternate win condition. hellkite tyrant is a great way to keep artifact heavy decks in check.

Helm of the Host: Copy any of your high value creatures, including Yidris, and watch your opponents attempt to destroy this card as soon as possible.

Lightning Greaves: Protect any of your creatures, works great with Yidris and any flyers.

Loxodon Warhammer: Outstanding with cards like Balefire Dragon and is great at keeping life totals high since we will often get targeted. This also turns huge creatures like Consuming Aberration into game ending threats.

Managorger Hydra: With everyone casting so many spells, this little guy gets big quick.

Phyrexian Metamorph: Copy any 1 creature or artifact in play, it's great to use this on enemy mana rocks if we cant draw enough ramp.

Tireless Tracker: Turns lands into draw spells, and grows bigger as the game goes on.

Vial Smasher the Fierce: We like casting huge spells to destroy opponents, so why not ping randomly along the way to get through cards like Ensnaring Bridge.

Volrath, the Shapestealer: Can kill smaller creatures, and turn into bigger creatures for max value. Volrath is always good to have on the battlefield.

Grave Titan: The 6/6 that spawns 10 power when it enters, Grave titan can easily take over a game if it's allowed to attack, and even better when copied or cloned.

Inferno Titan: Our other titan friend, he clears up the board of smaller creatures, and allows us to get through go wide strategies and planeswalkers.

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Whispersilk Cloak: Being able to hit with yidris and other huge threats without any spells cast against them is ridiculous.

Rage Reflection & Berserkers' Onslaught: Great for ending games, and giving us double Yidris triggers, usually winning the game on decent boards.

Stonehoof Chieftain: Everything we swing with become nigh impossible to kill....p

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93% Casual

Competitive

Date added 5 years
Last updated 10 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

60 - 0 Rares

5 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.55
Tokens Beast 3/3 G, Copy Clone, Koma's Coil 3/3 U, Slug 1-1 B, Treasure, Zombie 2/2 B
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