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Worlds 1994 (Milwaukee) Bertrand Lestrée (standar

Vintage* Forest Island UBRG

Arthurshepard80


Sideboard

Sorcery (6)

Creature (4)

Enchantment (3)


Worlds 1994 (Milwaukee) Bertrand Lestrée (standard)

Why did these decks survive? What were the competitors' decks like at the time?

I believe that you can learn a lot about deckbuilding from studying the decks of the top players, just like you can learn about chess by studying the games of grandmasters. Hopefully, you'll find my thoughts on the championship decks interesting.

Bertrand's deck is the classic approach to playing Channel + Fireball . It uses a lot of very advanced techniques. At the time, he was about a month or two ahead of all the competition in Europe in his deckbuilding skill, and half a year ahead of most of the American players. Bertrand did a great job figuring out what decks were dominating the tournament scene and then he built his deck to stop them.

His plan was to kill the opponent as quickly as possible, ideally with the Channel + Fireball combination. In order to do that, he had to be ahead of his opponent on life. That meant he had to attack on turn one and not ever let up.

His deck had a lot of low casting-cost spells, similar to the "Sligh" deck developed two years later, so that he could be sure and cast a spell every turn. You'll notice that there are no cards in his deck with a casting cost higher than four, but that there are several "X" spells with variable casting cost. This is typical for an attacking deck.

He used a relatively high percentage of mana, so that he would be sure and draw enough to cast his spells early in the game -- since his deck was a quick attack deck, and he couldn't afford to wait to draw the land he needed. He included four Mishra's Factory so that he would have extra land against a land destruction deck but still be able to attack quickly if he drew a lot of land in his opening hand.

He chose very efficient creatures -- ones that can do a lot of damage for very little mana. Kird Ape , Mishra's Factory , Whirling Dervish and Argothian Pixies . He included quick sources of non-land mana, both creatures ( Birds of Paradise ) and artifacts (Moxes).

Surprisingly, he didn't include the Mox Pearl or the Sol Ring , opting instead for more offensive cards and cards that produced mana of the color of his spells. For his deck, this actually makes sense, since he has very few cards that require a substantial amount of colorless mana. In fact, only 10 cards in his deck need two or more colorless mana, and four of those are the Fireball that he plans on casting with Channel to end the game. This leaves only six spells (10 percent of his deck) where a Sol Ring or a Mox Pearl would do much good -- clearly a case where Birds of Paradise would be a better choice, since 28 cards (almost half his deck) requires colored mana to cast. Therefore, he takes three Birds of Paradise and makes sure that he has a lot of sources of green mana (14 other than the birds, almost a quarter of his deck) so that he can then easily cast them on the first or second turn.

One of the things that Bertrand did better than anyone else at the time was the "meta-game." He fine-tuned his deck to easily stop the main decks that were in style at the time. One of the strongest decks in Europe at the time was the Juzam Djinn (and/or Juggernaut ) deck. This deck hadn't even been seen at the time in America, but sure enough, Dominic made it to the semifinals with a deck like this.

Bertrand included ways to stop this deck for very low mana, so that even if he didn't get enough mana to start the game, he would still easily have a way to deal with the threat. The Argothian Pixies could block Juggernaut and the Whirling Dervish could block Juzam Djinn . This gave him enough time to find the Control Magic or the Channel + Fireball combination or the Icy Manipulator or the Chaos Orb . Most people who look at his deck are surprised that he chose Argothian Pixies over Elvish Archers , but given the number of Juggernaut in play at the time, this makes a lot of sense.

There were also a lot of land destruction decks in play at the time. Bertrand's deck would typically beat them quite easily due to his high percentage of land, his alternate sources of mana, and his low casting-cost spells.

Blue counterspell decks were the another popular deck at the time. Bertrand would play the Mishra's Factory , which couldn't be countered, and then continually pummel the opponent with creatures and bolts, always waiting for them to be tapped out before playing Channel +card: di Fireball (LEA). If he came up against a deck with lots of counterspells and almost no creatures, he would also do very well, since only one card in the deck had to target a creature. At the time, most of the decks without creatures were reactive decks using counterspells and Control Magic -- this meant that his Control Magic was still good, since he could use it to re-establish control of his own creature if he was playing against a purely reactive deck.

Another clever thing that Bertrand did was to spread his damage sources out over several colors, so that if you got out a Circle of Protection: Red , he could still kill you with a green creature or a blue Psionic Blast . If you cast Tsunami to destroy all his isles, he could still hit you with a Lightning Bolt . This strategy made it easier to get around sideboards.

Inclusion of a fourth color was justified because each of the two cards included was key to his strategy and a potential game winner. The Demonic Tutor was necessary to find the Channel in a hurry. The Mind Twist was necessary to empty the opponent's hand of counterspells, big creatures, and creature removal cards. Also, it tended to win a lot of games if played early.

With three Birds of Paradise , a Mox Jet , a Black Lotus , and four lands that could produce black, it was relatively easy for him to get black if he really needed it -- nine sources of mana isn't too bad for only two spells. This ensured that he would almost always have the mana to cast the spell by the time that he drew the card.

It is interesting to note that even his defensive spells -- Control Magic , Chaos Orb , Icy Manipulator (LEA) -- can be used as an offensive weapon, to take out a land or use a creature against the opponent. He was able to double up on offense and defense successfully by choosing offensive spells that could be used defensively if necessary, like the Argothian Pixies .

Bertrand's sideboard is also very interesting and well thought out. City in a Bottle was for use against decks with a lot of Djinns and Efreets. Control Magic was useful against decks that were able to quickly play a large creature using things like Mana Vault . Disintegrate would work well against regenerating creatures or against decks using Mana Flare . Flashfires would stop the white weenie and Circle of Protection strategies. Forcefield would also help against the large creature decks using Berserk . Lifeforce would stop the black weenie decks. Serendib Efreet would be sideboarded in against another bolt deck, or if playing against Moat . Tsunami would go in against the mono-blue counterspell deck. Unlike today, there were a lot of one-color decks in play at the time, so a lot of color-hoser cards made sense. There were also a lot of creature heavy decks, since most players were following the "one-third creatures" rule of thumb. This made anti-creature cards very good.

You might be wondering why Bertrand was playing 61 cards. Apparently, he had heard the same rumor that everyone else had heard -- that ripping up a Chaos Orb and flipping the pieces would enable you to destroy all of your opponent's cards, provided you scattered the pieces properly. He had planned for just such an eventuality, in case he should he reached the finals. That's why he played 61 cards -- so that after he ripped up the Chaos Orb , he would still have a tournament-legal 60 deck. I overheard him asking a judge about ripping up the Chaos Orb before the finals started, and it made me a little bit nervous, but the judge said that it wouldn't work -- once you rip up a Chaos Orb , it ceases to be a Chaos Orb . Fortunately, the subject didn't come up in the tournament, since he never drew the Chaos Orb against me.

One of the first things that I noticed about Bertrand's deck is that it didn't have Timetwister or Wheel of Fortune . At first, this puzzled me -- I thought if I was playing the deck, I would want to dump my hand quickly and then refill it immediately afterwards. However, if he was playing against another similar deck, it could just as easily give his opponent the cards that he needed to win. To top it off, he might draw those two cards ( Timetwister and Wheel of Fortune ) when he didn't have enough mana or when he really needed a Lightning Bolt instead. Since he was going all-out offense, those cards do nothing to directly kill the opponent, therefore they slow it down. Personally, I like them, and I would play them in the deck, especially given the low average casting cost of the cards in his deck -- but maybe that is a mistake.

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Casual

98% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is not Vintage legal.

Rarity (main - side)

26 - 6 Rares

15 - 6 Uncommons

19 - 3 Commons

Cards 60
Avg. CMC 1.38
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