Maybeboard


This is a Wizard deck headed by Azami. When Azami hits the field, any Wizard, including herself, can be tapped to draw a card. That means a lot of good things, like: * Making consistent land drops * Getting combo/synergy pieces * Making the bombs and big spells less about card draw and more about action

One of the main synergies in this deck is pinger synergy. A pinger is a card that has a tap ability to do 1 damage to any creature or player. This can help with dealing with tokens and powerful creatures with low toughness, such as Naban, Dean of Iteration and Magus Lucea Kane. Multiple pingers can take down larger creatures or do consistent damage to players. There are also a few pieces of pinger synergy that turn a ping into something far worse. The deathtouch artifacts, Gorgon Head and Gorgon Flail, will turn a pinger into a "Destroy Target Creature" effect when equipped. The artifact tutor wizards are in the deck to find those artifacts specifically. Dismiss Into Dream and Willbreaker have on-target abilites that work with pingers, causing their controller to sacrifice or hand over the target. Other targeted effects also trigger this, such as Serendib Sorceror and Courtly Provacateur. And it's always an option not to use the ping and just tap the creature with Azami to draw instead.

The other main synergy block is wizard synergy. Galecaster Collossus and Patron Wizard have Azami-like effects where you can tap your wizards to bounce or counter spells. Two wizardcycling cards, Vedalken Aethermage and Step Through, allow you to tutor for a wizard that combos with the other cards you've drawn. For example, if you have a pinger on the field, use Wizardcycling to get Willbreaker and take over the game. Extravagant Replication, Reflections of Littjara, and Archmage of Echoes are there to make more wizards for their effects and the tap-wizard effects.

In addition to the synergies, there are several spells in the deck simply because they're strong spells to play in blue and you're going to see a lot of cards. Once the wizard engine gets going, cards like Diluvian Primordial, Control Magic, Walk the Aeons, and Shark Typhoon can be found with your draw engine to turn your card advantage into board advantage. These are in the "Bombs" category.

There is an extra turn loop in this deck. Once Extravagant Replication has made a copy of Timestream Navigator, on your next turn you can make another copy of Timestream Navigator and use the other copy to take the extra turn. On every extra turn, you can make another Timestream Navigator copy with Extravagant Replication and the copy you made last turn loses summoning sickness. As long as it isn't interrupted and you have the City's Blessing (which is not hard in this deck), you can take enough extra turns as you need to win the game.

Triskaidekaphile is another unconventional and quite possible win condition for this deck.

This is a semi-budget deck targeting around $100 at Card Kingdom, so I generally avoided cards $5 and above for this deck if I thought I could similar but slightly lower power a different way. For example, Time Warp is not in the deck where Part the Waterveil and Echo of Aeons are. Other more expensive cards you could consider include Charisma, Kindred Discovery, most blue game-changers, Back to Basics, and Raise the Palisade.

Suggestions

Updates Add

Comments

98% Casual

Competitive