Sideboard


Maybeboard


A massive magical bird hunts a fleeing rider

Introduction

To spread wide, or build tall. To ramp up the speed, or grind on and on for eternity. To draw the longest straw, or simply throw it all away for another day. This deck does all these things and more in a value generating synergistic mess of a card pile where many components might look out of place or simply strange at first glance, but yet all work together in so satisfying ways.

Although it's not the most consistent or the highest of power levels, I've found this deck to be one of my very favorites. Perfect for the power level of most casual tables, budget friendly cards and the ability to be explosive but neither fall behind while building nor being over powering. I've tuned the deck a lot over the last year or two, and it just keeps growing on me!

Summary

This is a casual, budget EDH deck built around several aspects of Nethroi, Apex of Death. The main draw might seem to be its mutate trigger to reanimate large numbers of creatures for huge value, and don't get me wrong - that trigger wins games. But in reality, the most powerful aspect of Nethroi's alternate casting seems to simply be the ability to mutate our commander onto an evasive and vigilant target and swing with pseudo haste. Since Nethroi has lifelink we pad our life total if we can attack safely, and since it has deathtouch we are safe from most counter attacks if we can remain untapped. Thus, an evasive and vigilant Nethroi is pretty much an awesome rattlesnake that gains us five life and deals reliable commander damage while doing so - oh, and remember how we might have mass reanimated a bunch of creatures as we played it in the first place?

For the lulz, we also run Umori, the Collector as our companion. While we are giving up a lot of power in doing so (especially regarding our ability to interact) we gain a lot in return by putting a cost reducer for our entire deck in the companion zone. Casting Wall of Omens or Satyr Wayfinder for a single mana while we have a Welcoming Vampire in play is a lot of value for very little effort.

Enablers

To glue our strategy together we run a few more cards that offer card advantage through either card draw or graveyard recursion, mana acceleration in the form of mana dorks and lands that ramp us (of special note in the package are Cemetery Prowler for doubling the effect of Umori, the Collector and Killian, Ink Duelist who will reduce the mutate cost of Nethroi greatly since it targets a creature). We run a few free sacrifice outlets, and we run a duo of cheaper dredge cards to complement the self mill we've already seen. Arguably, we should be running more of both of these kinds of effects. But at the same time, the mass reanimation seems to not be worth investing too heavily into the filling of our graveyard. Changes may come, however.

As hinted at earlier, we run a few creatures with infect in conjunction with other relevant keywords. These are here to enable very quick wins from time to time, but there is not a critical mass of good enough infect creatures to warrant a larger focus on this strategy.

The same argument is true for the complementary mutate cards. There are simply not enough efficient cards with mutate for it to make sense to make this a big theme of the deck. If we were not so low on removal, I'd like to cut Dirge Bat as well and I well might in the future. The ones we do run are efficient enough or offer enough immediate value to make the cut still, but we simply cannot count on mutatating the same creature more than once unless we are very lucky.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

100% Casual

Competitive

Date added 3 years
Last updated 7 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

23 - 1 Rares

30 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.75
Tokens Companion Zone, Day, Night, Treasure
Folders 1 Budget 8
Votes
Ignored suggestions
Shared with
Views