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My Vish Kal deck. After piloting this deck for some time, I noticed a couple problems:

1) It's susceptible to graveyard hate

2) It's slow

3) It has lots of re-animators/enablers, but nothing to reanimate!

In order to combat point 1, I added many more utility spot-removals and modular mass removal spells. This helped to easily control the board-state by selectively getting rid of permanents that would hinder my end-game plan while also building allies by removing targets that would otherwise go unanswered because no one else can respond to them.

The addition of adding modular mass removal spells helps to give me the most advantageous board-state possible.

Oftentimes, I would lose because I couldn't ramp fast enough or I didn't have enough mana to complete an expensive play. The addition of Black Market and Land Tax helped to smooth out my mana curve while also providing additional targets for Academy Rector.

What's the point of re-animator cards if there are no targets to reanimate? I added some high value cards, such as Divinity of Pride to speed up Vish Kal's growth and high power creatures such as Ashen Rider that's value town with amount of reanimating this deck has.

As always, improvements are always welcome!

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Date added 11 years
Last updated 11 months
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

52 - 0 Rares

16 - 0 Uncommons

8 - 0 Commons

Cards 101
Avg. CMC 3.78
Tokens Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
Folders Stolen Decks
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