I used to love playing Blue, but I found that I consistently had a plethora of options when it came to responses to other players actions or stringing actions together to combo out. It was great at times, but I’m also a very slow reader and slow thinker. Maybe I’m stupid, I hope not, but either way I found that I became bored with running the same combos over and over and the appeal of the game slowly drained for me when I needed to really formulate a strategy from the grip of 20 cards in my hand. Don’t get me wrong, I love a good combo for the win and the strategy and interactions blue brings but it can get exhausting sometimes. Because of that I really wanted to have a deck that I could play on autopilot, in a way. My main enjoyment is watching the interactions on the table and participating in it. For that reason I wanted to make a deck that had a significant impact on the game, but at the same time not really have to put a bunch of thought and time into it and take away from the game for myself and the rest of the players. If you’ve experienced this kind of feeling while playing, this may be the deck for you.

The goal of the deck is simply to ramp up mana with the rocks in the deck, get out Vial Smasher early and then just drop bombs. When playing this deck, I go into the mindset of, “I don’t care if I win or lose, I just want to see crazy stuff happen.” Just play a big bomb each turn and watch people squirm. Even though it sounds like this deck would lose frequently, I’ve actually won a decent amount of games with this deck. The deck is made up of mostly Non-Creature cards, so your board state hardly ever looks intimidating. For this reason, you can frequently drop a huge spell and disrupt the game but also not become enemy number one. This deck encourages randomness and chaos, so if you’re looking for something to mix things up in your meta, this might be just the thing.

This deck is NOT meant to be highly tuned or the most optimal/competitive, it is meant to really mix up the game and watch the world crumble. I have played it against many tuned decks and due to its nature it can actually hold its own. It's highly disruptive for Johnny players, and can really change up the board presence and pacing for Timmy players. It basically just ignores the Spikes because they tend to thrive in a chaotic environment, which incidentally also makes them a bigger target for the rest of the board. I can't tell you how many times Goblin Game has won a game out of nowhere just because of the mind game.

I realize there may be many other random/crazy effects that are great for a “random/chaos” deck, so feel free to add your own flavor. I would say that the deck is also relatively budget but it's fun level is top tier IMO.

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96% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

41 - 0 Rares

21 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.19
Tokens Goat 0/1 W, Gold
Folders EDH, fav decks, Tapped Out - User Decks, EDH Decks
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