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Vhal, Crafter of Artifacts

Commander / EDH Mono-Blue

highactionhero


This is a Vhal, Candelkeep Researcher/Clan Crafter mono-blue artifacts and combo deck. Inspired by Josh Lee Kwai's Game Knights deck, but modelled after a deck I found on here that tries to use tap/untap shenanigans to combo off. I know a couple of the more obvious combos, but Vhal makes this deck much more complex with her ability getting bigger as you put counters on her. I've listed some of the combos I know of here. If you notice anymore or have any suggestions please let me know!

Staff of Domination + Vhal, Candlekeep Researcher: Vhal must have at least 5 toughness for this combo to work. Activate Vhal for 5 colorless. Pay 3 and tap Staff to untap Vhal. Pay 1 to untap Staff, netting you 1 colorless every cycle for infinite Vhal mana.

Umbral Mantle + Vhal, Candlekeep Researcher: Attach Mantle to Vhal, allowing you to tap/untap Vhal for 3 and grow her infinitely. You can either utilize this for commander damage, or generate infinite Vhal mana if she has at least 4 toughness.

Isochron Scepter + Dramatic Reversal: This combo is used in a lot of decks to generate infinite mana with mana rocks on board. You can use Vhal on board with this combo to easily generate infinite Vhal mana.

Scrap Trawler + Myr Retriever + Sol Ring + Junk Diver + Krark-Clan Ironworks: Get all permanents on the battlefield, or make sure that Sol Ring and Junk Diver are in your graveyard. If not, just sac Sol Ring and Junk Diver to Krark. Activate Krark by saccing Myr Retriever, netting 2 colorless. Retriever and Scrap Trawler abilities will go on the stack. Resolve Retriever first, Returning Junk Diver to hand. Resolve Trawler, returning Sol Ring to hand. Cast Sol Ring. float 2 colorless with Sol Ring, then sac it to Krark for 2 colorless. When Trawler goes on the stack this time, opt to not return anything. Cast Junk Diver, then sac it to Krark, netting 2 more colorless. This time, resolve Junk Diver first, returning Myr Retriever. Then return Sol Ring with Trawler. Cast Retriever, and then start the process over again. This will net you 2 colorless mana per cycle.

Urza, Lord High Artificer + Nim Deathmantle + Ashnod's Altar: This combo requires all permanents on the battlefield, and you control one additional creature. Activate Altar and sac extra creature, adding 2 colorless. If the creature is a nontoken, opt to not use Deathmantle's ability. Activate Altar to sac Urza, netting 2 colorless. use Deathmantle ability to return Urza to the battlefield. When Urza ETBs, you'll get a colorless construct. Tap the construct to generate 1 blue, then start the process over again by saccing the construct to Altar. This will net you infinite blue mana.

Su-Chi + Nim Deathmantle + Ashnod's Altar: This combo works basically the same way as with Urza, except you don't need an additional creature. Sac Su-Chi to Altar, netting 2 colorless. Then use Su-Chi's 4 colorless from his death trigger to activate Deathmantle and bring him back, netting you 2 colorless every cycle from Altar.

Metalworker + Staff of Domination: For this combo, both permanents must be on the battlefield, Metalworker can't have summoning sickness, and you need at least 3 artifacts in hand. Tap Metalworker, revealing 3 artifacts to net 6 colorless. Tap Staff for 3 to untap Metalworker. untap Staff for 1. Repeat for infinite colorless.

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37% Casual

63% Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

39 - 0 Rares

22 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.71
Tokens Ape 3/3 G, Construct 0/0 C, Construct 4/4 C, Morph 2/2 C, Servo 1/1 C, Spirit 2/2 C, Thopter 1/1 C, Treasure
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