Jund Vaevictis Deck. Power 6-7ish. Very few Instants or Sorceries. AVG CMC=4.05. Lots of Splashy Stuff and ways to cheat out creatures. Relies heavily on CMDR for Removal. Because Vaevictis is going to be removing 4 cards per attack, there is recursion stuff for pulling from both mine and opponent's graves. Also some exile opp's top deck and play it in lieu of traditional card draw (leaning into red). Little bits of theft and extra combat to capitalize on Vaevictis. Probably needs more protection for CMDR. There is a good amount of haste options to ensure CMDR can attack when it comes out and some Ramp to hopefully start making big board state changes by T5. Not super great before T5. Plans before then are to ramp at least once/get treasure tokens, get some scry option to help CMDR, provide haste option for CMDR play and maybe load grave a bit. After T5, the plan is to start removing critical threats, attack with CMDR as much as possible and start cheating huge threats into play from both my deck and others. Intended to be most fun in 4+ Player CMDR, not so much in 1v1. Some goad stuff in there as well to try and keep people away from me. Creature and enchantment heavy. Not strong against Board Wipes and Control.

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95% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

37 - 0 Rares

22 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.84
Tokens Copy Clone, Elemental 5/3 G, Experience Token, Kobolds of Kher Keep 0/1 R, Morph 2/2 C, Rat 1/1 B, Treasure
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