Enchantment (2)

"From days of long ago, from uncharted regions of the universe, comes a legend; the legend of Voltron, Defender of the Universe, a mighty robot, loved by good, feared by evil."- Original Voltron Animated TV series, 1984

Naya takes voltron for a spin in the beastmobile using low cost auras to accelerate commander damage with Uril, the Miststalker.
A single creature taking out multiple opponents at 40 life each is a challenge. The design principle here is that the voltron strategy succeeds most when games are shorter and loses increasingly as games take longer.

So minimal removal and defense are part of an aggressive plan to avoid slow set up plays that don't speed up damage or steal the game entirely. Tutors have been similarly excluded in favor of cunning utility like land destruction (when you're already ahead) and extra combats to take out multiple opponents in one turn. Ramp, draw, haste and removal are enchantment focused for flavor.

Each aura on Uril automatically adds +2/+2 to his power and toughness. We are leaning into that benefit as much as possible in this deck. So three 1cmc auras (+6/+6) are often more powerful than a single 3cmc aura (Armadillo Cloak only adds +4/+4).

Uril has zero evasion. So auras that boost power without evasion can still be useless because of blockers.

Therefore, by focusing on using multiple cheap auras with evasion, Uril is stronger and faster at reducing the life totals of multiple opponents through blockers.

1. Berserk has zero downside in combination with any of the indestructible auras, totem armor, Boros Charm, or Chance for Glory and massive upside in playing it before a Chandra's Ignition.
2. Aggravated Assault + Boar Umbra or Nature's Will is an infinite loop.
3. Let's get dangerous! Berserk, Chance for Glory, Aggravated Assault, Boros Charm, and Chandra's Ignition are the deck's signature alpha strike plays.
4. If the hate gets strong, defense can be added: Dueling Grounds, Ghostly Prison, Sterling Grove, Karmic Justice, Sphere of Safety, Myth Unbound, Smoke, Heroic Intervention, Faith's Reward and Second Sunrise are all popular.
5. Marisi, Breaker of the Coil is a fun alternative commander if the group is more casual.


Updates Add


27% Casual

73% Competitive

Date added 2 years
Last updated 4 months
Exclude colors UB

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

52 - 0 Rares

20 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.15
Tokens Clue, Spirit 1/1 C, Wolf 2/2 G
Folders Uncategorized, Decks i will prob build., Uril Decks
Ignored suggestions
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Revision 47 See all

4 months ago)

+1 Resurgent Belief maybe