This is a pretty typical Uril deck probably. I maybe don't have a ton of removal but that's kind of my style. I'd rather just make myself difficult to stop.

So basically it's just a lot of small enchantments to throw on Uril (or another creature if necessary) and a lot of Enchantress effects to keep drawing into them. Small CMC auras with as much benefit as possible are ideal, as opposed to one big splashy one, for maximum card draw effect and maximum buffs from Uril's ability. Still there are a few big auras it'd be silly to avoid. Also running Aggravated Assault and Bear Umbra combo to allow for infinite combats, to remove the primary Voltron weakness of only being able to kill one opponent at a time. Some other fun combos include Madcap Skills and Alpha Authority to make a creature unblockable, or Privileged Position and Sterling Grove to give all my permanents hexproof and all my enchantments shroud. This way I can still target my own creatures if I want, but basically no one else can target anything.

There are a ton of auras in magic, so there's some room for debate as to which little ones are best or how many of them I need, and how many enchantress effects I need or how much/what removal I should use. Deck can snowball very quickly into killing people. It's also possible my ramp could be adjusted since Uril is fairly expensive to cast and you want to have as much mana to cast as many auras as possible. Still the deck can start killing people turn 3 or 4 as is.

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Casual

96% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

58 - 0 Rares

19 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.94
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