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Maybeboard


Load Him up and go Trampling! And Flying! And Lifelinking, and super-crucial, doing it with vigilance. I need more vigilance in this deck.
A tad slow to get Uril out. I'm missing some of the stupidly expensive cool kid's lands like like wooded foothills and windswept heath, but there is plenty of efficient fixing in the 37 lands I do own, and lots of enchantment ramp. So much so that the only artifact ramp I included is Sol Ring. We're using enchantments here like Darksteel Mutation to denude opponents tricky creatures rather than remove their pesty asses. Similarly, Umbra enchantments rather than equipment to protect Uril. Board wipes are focused on creatures of a certain power/toughness, as we expect Uril to be well beyond, say, the overload effect of Mizzium Mortars. As time goes on and new cards are released, I've found some more enchantmentastic creatures: Sram, Tanglespan, and Sanctum Weaver specifically. But the creature count is still pretty low. No dorks in this deck - dorks lack synergy with our boy Uril. Uril seems to beg some diversion from the template, but I'm still wrestling with that.

"Poor Bastard" refers to Uril's bad fortune of being summoned by a tactically substandard wizard.

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Revision 30 See all

(2 months ago)

-1 Aether Gale maybe
-1 Ancestral Mask maybe
-1 Angelic Gift maybe
-1 Auratouched Mage maybe
-1 Battle Mastery maybe
-1 Boiling Seas maybe
-1 Chandra's Ignition maybe
-1 Cyclone Summoner maybe
-1 Displacement Wave maybe
-1 Dueling Grounds maybe
-1 Eldrazi Conscription maybe
-2 Enchantress's Presence maybe
-1 Find the Path maybe
-1 Kor Spiritdancer maybe
+1 Obscuring Haze main
-1 Serra's Embrace maybe
-1 Setessan Champion maybe
-2 Sigarda's Aid maybe
-1 Three Dreams maybe
-1 Unflinching Courage maybe
and 23 other change(s)
Date added 8 years
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

36 - 2 Rares

23 - 4 Uncommons

21 - 4 Commons

Cards 100
Avg. CMC 2.44
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