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Uril Auramancy

Commander / EDH

Tuba1060


Maybeboard


Uril, The Miststalker EDH. Primarily G/W, red's just there to support Uril and provide some removal.

All the bodies are either stuff that gets pumped by auras, draws me cards, or stuff that can get my auras back to reduce the risks of 2-1s (which I full acknowledge this deck is super-vulnerable to).

I picked what I see as some of the better auras available, although I'm absolutely open to suggestion for other ones. In particular, ways to give Uril evasion (since Uril beats is going to be the win con most of the time).

The mana base sucks, but all my good multi-color lands are in other decks. I'll probably sub manabase out as I get my hands on more lands, but for now, basics it is.

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Updates Add

Added Sol Ring, Runes of the Deus, Shield of the Oversoul, and Winds of Rath. Removed Tragic Poet (too limited and redundant), Flame Javelin (most underperforming removal), Ancestral Mask (too dependent on other stuff), and Dowsing Shaman (again, underperforming).

Sol Ring should have been in there from the start, I'd just forgotten it.

Runes and Shield had been in an earlier list, but I'd dropped them since there were virtually no creatures I could get maximum mileage off of; I'd forgotten that the one creature that matters most and shows up most consistently does get max use out of them.

Winds of Rath I saw in another Uril deck, and I realized how amazing it is, especially when all/most of my creatures should be enchanted, and auras rarely show up in other decks. .

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