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The point of this deck is to beat your opponent with planeswalkers. I don't mean defeat them by using planeswalkers, I mean literally blugeon them, swinging a planeswalker like a crude cudgel.

The flavour-forward Bludgeon Brawl is a good time, making all artifacts into generic equipment that you can bonk with. The thing is, how many non-creature artifacts are you going to have sitting around? Maybe a few at best, if you want to draw into creatures to wield them as well as Bludgeon Brawl itself. That's where its dream team comes in - the always-nightmarish Mycosynth Lattice to make everything an artifact. Put the two together and every single noncreature permanent - enchantments, planeswalkers... yes, even lands! - is a piece of equipment ready to be picked up and swung. Don't forget that the Lattice as well as even Bludgeon Brawl itself is affected as such. Talk about abstract!
Now since the power boost and equip cost of your improvised weapons are both determined by mana cost, the stronger a weapon is, the harder it is to make use of. But why worry about equip costs at all? Kazuul's Toll Collector can be handed every and all pieces of equipment you own before he swings for the fences. Armory Automaton can pick up any number of them for free when he attacks, and while Fervent Champion needs to be equipped the old-fashioned way, he offers a major discount that will make it more than worthwhile.
Having said that, what are most of your permanents generally going to be? Lands! And while lands are indeed made into equipment by your combo, the results are less than spectacular - since they have no mana cost, the resulting equipment has Equip and gives a creature a staggering +0/+0. Who knew swinging a literal mountain at someone was so underwhelming? The real trick, then, is to find someone who can bring his own numbers to the game. Champion of the Flame gets +2/+2 for each equipment on him, regardless of what they do, so feel free to load him up with those free-to-equip lands and be left with a huge trampler to flatten your foe.
Speaking of your foe... Mycosynth Lattice and Bludgeon Brawl are both symmetrical effects, meaning your opponent will inevitably also get to enjoy the fruits of your labour. Why let him turn the Brawl back on you when you're the one who went to all the trouble, though? Once every noncreature permanent is an equipment, the heaven-sent Manriki-Gusari can blow one up for each creature you control every turn. And if you recall... yes, this also means you can pick off lands, if you're feeling particularly devilish. Hammer of Ruin likewise gives you a free Bramblecrush every time an attacker makes it through, and Viashino Heretic can blow up even opposing creatures every turn while cutting into your opponent's health once the Lattice is in play.

Also, don't forget that Armory Automaton can nab any equipment when he attacks, not just your own. Feel free to borrow every single permanent your opponent has to help beat his head in with!

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Date added 7 years
Last updated 2 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Mythic Rares

13 - 0 Rares

20 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.78
Tokens Emblem Chandra, Torch of Defiance, Emblem Daretti, Scrap Savant
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