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A Green/Blue infect with focus on making 1/1 infect creatures unblockable and buffing them up to win in a the first few turns with cards like Arful Dodge + Mutagenic Growth and Invigorate , cards that let us lose life or give the opponent life to buff a creature for free. This can win on turn two or three with a decent hand.

Forest + Glistener elf + Invigorate + Mutagenic Growth + Distortion strike + Scale Up + Island. At minimum this combo needs a Forest, Glistener Elf , a Scale Up and Invigorate. Multiple copies of Mutagenic Growth or Invigorate can make up for not having scale up or Invigorate. If they get have a creature on turn one, an island and Artful Dodge or Distortion Strike to make the Glistener Elf unblockable. On turn one, play a Forest and Glistener elf. Turn 2 play the next land, attack with Glistener elf, pay the alternate costs Mutagenic Growth and Invigorate. Once again, play an Island for your second land of the played a turn one creature to play Dodge or Distortion of Glistener. This buffs Glistener up to 10+/10+ unblockable infect and a win.
The main objective of this deck is to buff up a Glistener Elf or Blighted Agent with cards like Mutagenic Growth and if needed make it unblockable and un-targetable with cards like Distortion Strike and Vines of Vastwood . This helps get a large amount of infect counters on an opponent, usually winning on turns 2,3, 4, and sometimes 5. If it doesn’t win, don’t worry about using spells even if it won’t win. Just save some for keeping creatures alive, which leads into the second objective.
The second objective is about staying alive and attacking with blighted agent or Myr plus a spell that makes it unblockable until the opponent, if they do, doesn’t have spells that can counter our attacking creatures. We will use cards like Mycosynth Fiend as a tanky blocker to weaken the opponent’s larger creatures without our creature dying to it as Fiend gets +1/+1 for each poison counter (and even with a bad hand your opponent will still likely have some posion counters) an opponent has and Glistener elf as a cheap throw-away blocker. Normally, you would want to attack with The glistener over the myr in the first few turns due to its cheaper cost, which allows it to be played quicker. However, if a game stretches on, Myr is the preferred attacker over Glistener to to its ability of getting +2/+2 when blocked. This makes the opponent make a decision to use a spell to kill it instead of cards like Fiend or Agent (which are more important cards to be killed), block the Myr if it can be (and have a larger creature be severely weakened or a weaker creature die), or let it through and hope we don’t have pump spells. As for blighted agent, constantly attack with it and play pump instants on to it as much as possible.

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64% Casual

36% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Rares

20 - 6 Uncommons

20 - 7 Commons

Cards 60
Avg. CMC 1.60
Folders My decks, vaniks cool decks
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