If YOU like to WIN or HATE LOSING and don't really care too much about play groups giving you a lot of attention or even just 1v1 taking over the bored, then I would Highly recommend this deck to those of you. I have been playing this deck for about 3 months with a lot of minor/major tweaks I believe this deck is now at its prime, considering its a 8 : 10 ratio wins over losses. played against a wide variety of generals this deck is not to be reckoned with. If you have any words of wisdm please comment below.

The Goal of this deck down to the basics--GET ZUR out ASAP Counter any big threats to ZUR *Attack and take over the battle Field.

Opening hand- One Counter spellFour+ Lands/Mana Ramp*Tutor of some sort (Something to tutor for Pithing Needle) keeping them from using there CMDRS Abilities.

Keeping Zur Safe--1st Attack - Diplomatic Immunity this will keep him from being targeted. 2nd Attack - I usually go for Solitary Confinement or Steel of the Godhead *3rd Attack - This is normally where it gets very situational but great for us we have counters and or answers for everything beyond.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 7 years
Exclude colors RG
Splash colors B
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

47 - 0 Rares

16 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.41
Tokens Shapeshifter 1/1 C
Votes
Ignored suggestions
Shared with
Views