0 drop (20)
1 drop (12)
2 drop (21)
- 4x Deeproot Elite
- 3x Merfolk Branchwalker
- 4x Merfolk Mistbinder
- 3x Metallic Mimic
- 3x River Sneak
- 4x Silvergill Adept
3 drop (5)
Cool list. The counters version is compelling, but I don't know if it works in practice. I'll have to do some play testing. Try out River Sneak, Deeproot waters, and Kumena. I think the synergy between those three cards is so strong.
January 2, 2018 8:15 p.m.
Thanks swearwolf, I play a Merfolk deck in Standard currently and I found that Deeproot Waters is great with River Sneak with the right hand and is also great with Metallic Mimic, doubling the token's power and toughness and becoming unblockable with a Herald of Secret Streams. Most of the time though, Deeproot feels like a dead draw because it doesn't do anything the turn you play it. If i can play a few River Sneaks on turns 2 and 3, turn 4 Deeproot Waters is basically the game if you play a Kumena's Speaker with it. Most of the time the deck doesn't do that though. With Rivals coming soon, I'm very excited to try everything to try and make Merfolk work. I think Deeproot Waters may actually be strong enough with Kumena, Tyrant of Orazca. Thank you for the advice!
January 2, 2018 8:31 p.m.
Deeproot Waters is also looking pretty great with deeproot elite. Every merfolk poops out a 3/3 hexproof. Or just add counters where needed.
January 4, 2018 6:55 p.m.
xoorath very true! I'm liking the token strategy a lot more now
January 4, 2018 7:05 p.m.
Deeproot Waters turns on Kumena's draw ability with one merfolk spell, so it's fantastic. Honestly I think Seafloor oracle is just better than Herald of Secret Streams because you're going to want as much card advantage as you can get, and if you have Kumena or river sneak you are already guaranteed to get in. Drawing a card is so much better for you than making a couple of your creatures unblockable, because Metallic Mimic is a huge removal target and that's your only consistent way to get +1/+1 counters.
January 4, 2018 10:06 p.m.
I_am_not_Batman I'm inclined to agree with you, in Ixalan the only thing making Merfolk somewhat work was the +1/+1 counters on them making them unblockable, 8 lords and Kumena's last ability aren't enough to make Herald of Secret Streams work. Unless tomorrow we get a Merfolk that makes the counter build more viable, I think Seafloor Oracle is going to replace Herald, at least in my list.
January 4, 2018 11 p.m.
Love this list. I want to be careful not to compare all merfolk lists with Modern but it seems like Silvergill Adept is an auto 4x of. Standard is slow so it's pretty much a free card.
I'm on the fence about Seafloor Oracle or Herald of Secret Streams. Right now Merfolk don't have a way to consistently get through blockers. But the counter theme with Merfolk is really good with counter spells.
January 5, 2018 12:55 a.m.
all in all I think all the 4 drop merfolk don't hold water (sorry, couldn't stop my self);
Herald of Secret Streams, Better in EDH then Type 2
Forerunner of the Heralds, 4 drop that dies to shock well, every thing no thank you.
Seafloor Oracle, In theory ok but, when gold fishing a deck with it makes me wonder how many creature you are willing to send over just to push damage through on turn 4 to draw a card and whats the crack back from that choice. I fear it will always hit the board too late or other cards like Vanquisher's Banner or Lifecrafter's Bestiary do better.
in short turn four I feel would be best spent casting 2(qty), 2(CMC) drops over 1(qty), 4(cmc) drop but, what do i know.
Metallic Mimic vs Deeproot Elite, Mimic doesn't trigger Deeproot Waters (on EBT) and Elite dodges artifact removal. Now if your running say the banner or Bestiary you may just run mimic too eat artifact removal, not sure that's where you every really want to be but, it's an option.
The biggest issue facing merfolk I see are the gods and flyers. Finding answer to flyers isn't hard but, the gods how ever are another story. what have you found that works?
January 5, 2018 1:45 a.m.
For me Im running unsummon as protection or temporary god removal. Essence scatter will be in SB to help, probably.
I find the 4 drops actually more powerful than deepeoot waters in my (brief) testing. Ive cut deeproot waters and deeproot elite for now. Might revisit.
Kopala is the only thing keeping me alive pre-board against temur energy.
Kumena is just nuts. I often grind wins by making kumena unblockable and using extra dudes to block and EOT draw.
Right now Im running attune and ether hub which feels wrong. But Im having trouble hitting the lands I need without them.
January 5, 2018 7:50 a.m.
Unsummon is definitely good, I did have it in the sideboard but removed it for Kumena. Will probably make it's way back in once things have stabilized a bit.
January 5, 2018 11:27 a.m.
Here's the build I'm working on if you're interested. Still not sure if I should be prioritizing counters and tokens, but I'm not taking that approach for the time being.
January 5, 2018 3:18 p.m.
@Darsul Actually, Metallic Mimic triggers Deeproot Waters because it already enters the battlefield as a Merfolk (You name his creature type before an actual ETB would trigger). Therefore, your argument is invalid.
January 5, 2018 8:07 p.m.
Oops. Like you say it, it sounds like it would triggger on ETB (I know many people who make misstakes on the Mimic ETB's). Your absolutely correct, my misstake.
January 5, 2018 8:10 p.m.
I feel like standard merfolk is in a good place, if the game wasn't so aggressive right now. Your creatures are all generally small at start and are prone to red, white, and black removal. I think one of the strongest includes in the new set is actually Swift Warden. Swift Warden actually has a sizable body for a merfolk and if you remember how effective W/U spirits were back in Shadows Over Innistrad block, the two strongest cards were Flash creatures that acted as anti-removal( Spell Queller and Rattlechains ). Merfolk have now taken up the Tempo strategy from where Spirits left off, but are lacking a critical control color. The fact that we can have a QuellerChains effect IN GREEN is a blessing.
January 5, 2018 8:20 p.m.
Don't dismiss your 4-drops. They are going to be necessary for Merfolk to have a decisive finisher. You can really easily cast out your entire hand with 1,2,and 3-drops and then you're vulnerable. Kumena, Tyrant of Orazca and Herald of Secret Streams are a potentially game winning combo. The new Seafloor Oracle and Riverwise Augur are fantastic utility cards. Running a single of both can provide you necessary card draw and card value later in the game. Who doesn't love a Brainstorm in standard?!
I'm a lover of value Flash creatures, so I even run 2 Snapping Sailback as the top end of my Merfolk deck. Nobody expects you to be able to produce an actually usable 5-drop in Merfolk tribal (I'm look at you Wind Strider), It's got the biggest body in your deck, and casting it turn-5 for a surprise block will both seriously hurt your opponent's board state for your next attack, but the Sailback's Enrage trigger functions beautifully with your Herald of Secret Streams, turning into a 5/5+ Unblockable Beater. Dinosaurs are just bigger, scalier Merfolk :D
January 5, 2018 8:30 p.m.
Personal I feel with Herald of Secret Streams that Tempest Caller is better, both open the door for a big swing but, the caller doesn't have restriction but, only good for the turn. Herald while always on it has restriction they you can't always meet. While yes we all would love to cast Brainstorm in standard, Seafloor Oracle is nothing like that. It's more like Synapse Sliver or Bident of Thassa. That said Mist-Cloaked Herald does make the Oracle look better. I don't think the real problem is how aggressive the format is ATM or the amount of removal ( i mean we're in blue right?). It's we need consistency, the mana fixing isn't great, what do you run counter spell support or combat tricks support and the biggest missing link is (i feel) we need 1 more 2 drop bear with Merfolk matters(a.k.a merfolk cost 1 less to cast or the like) and evasion (hex-proof to dodge removal or unblock-able or death touch you get the ideal). On top of hating on the 4 drop I also, don't like Merfolk Branchwalker, becoming a 3/2 doesn't do much (can trade with Winding Constrictor now), exploring doesn't do much (doesn't trigger something) and if you get a land your opponent know you got just land.
January 6, 2018 7:25 a.m.
January 6, 2018 3:36 p.m.
Have you been trying out water trap weaver? In modern, it's been working great since as a tempo aggro deck, effectively removing a creature and adding one of your own is a huge swing. Also it allows you to push through damage against decks like god pharaoh's gift and bristling hydras and big dinosaurs.
January 6, 2018 8:21 p.m.
Cloudypie I haven't, no. I did used to run Tempest Caller before Rivals, but Herald of Secret Streams seemed like the better option. Now though without Herald and with less of a +1/+1 counter theme, I might consider running it again.
January 7, 2018 1:46 p.m.
@Shoku I've done some extensive testing for the fishys for standard and personally I've found that Tempest Caller works out better than Herald of Secret Streams. Namely because once the etb happens your opponent cant stop the swing in that follows whereas with Herald he is susceptible to a kill spell and your swing is now block able. Tapping your opponents creatures also grants some ease of mind for any abilities they may want to use before combat. Here also the addition of Merfolk Mistbender was something that merfolk really needed to get competitive. Your decklist is the first one that I've seen that seems to be heading in the right direction. What is your opinion on Spell Pierce and Expel from Orazca? The combo potiental from Expel is nice along with the toolkit use to get some board clear from a god or planeswalker or whatever has landed.
January 7, 2018 2:19 p.m.
Hashdaddy I love spellpierce, it together with Admiral's order gives you a lot of control over your opponent, i don't know if i would run Expel from Orazca over unsummon though. I will definitely look into it though.
January 7, 2018 9:16 p.m.
So I'm doing something very similar to this, though without so many two drops and using the Jade Bearer in the main board.
My original iteration of the deck did have the Merfolk Branchwalker and Metallic Mimic as well as the Kopala, Warden of Waves and River Sneak in the main, though I eventually cut the Branchwalker, Mimic & Sneak out (most recent iteration saw Sneak come and go) to run Kumena's Speaker, Mist-Cloaked Herald, Blossoming Defense and Jade Bearer in the 1 slot, given that the Bearer is strictly better than Jungle Delver and even if the Bearer is a vanilla 1/1 for 1, it's still a decent play.
Now, I'm not saying Branchwalker, Mimic & Sneak aren't good, they really are and if they work for you, that's perfect cool.
The variation I'm currently using has 12 2 drops, being Silvergill Adept, Merfolk Mistbinder and Deeproot Elite which, to me, causes Branchwalker & Mimic to add some clunkiness to the deck and the board, given I'll be stuck with multiple two drops in hand and maybe not have enough land to get everything out when I would want it.
As far as the Mimic/Elite plan, I tried it out myself for a little while and eventually settled on Elite, as it's already a Fish (for Kumena's Speaker) and can add counters to itself. Though I will say that having a Mimic & Elite on board isn't insane, as the creature you play gets a counter then you get to put a counter on something, but it just adds to the confusion of what do you want first: Elite or Mimic? Which is why Mimic eventually ended up leaving, not only because of individual cost, but to cut down on decisions like that, as Fish is a deck that you want to know what you want to play when, not have to make a call.
As far as Deeproot Waters go, how often are you drawing into it with starting hand vs a few turns later? Also, another card I suggest is Hadana's Climb over Kopala, Warden of Waves main and push Kopala to the side, due to requiring to be against a deck with lots of targeted removal, like Fatal Push or Unsummon and adding 2-3 Herald of Secret Streams given your +/+ counter production is insane.
Though another question I have to ask is by what turn do you normally kill your opponent and how often are Kumena & Kopala useful to you being a 2/2 split?
Have you tested the list with any of the cards in your maybeboard yet? What were the results if so?
One last question I have is how well is your deck performing with 19 lands?
Mine, which you can find on my profile if you want to look, runs 22 and sometimes ends up getting not enough mana, but eventually pulls through in some cases (though if I'm stuck on 2 mana for too long against an aggro deck like WB Vamps, I'm screwed.)
I highly doubt Standard Fish will end up having a specific list that ends up doing well, and can be variated multiple times over and still be good. Maybe not tier 1, but tier 2 or 1.5, just enough to give the bigger dogs a run for the money.
January 8, 2018 1:37 a.m.
My version is coming along. More midrange than aggro. Link: Ghoti (RIX)
Big improvements were made with:
1x Ghalta, Primal Hunger. Blocks hazorett, or can close out a stalled game.
2x Forerunner of the Heralds. Was skeptical, but turned out amazing. Most games that stall out, I want either Kumena, Tyrant of Orazca or Herald of Secret Streams. This lets me have both as a 2 of, working as an almost 4 of. It also gets big by itself quite quickly.
2x Herald of Secret Streams. This replaced River's Rebuke as my main board finisher. Against ramunap and temur I basically take beats for a while and block until they can't attack well. Then I chip in with unblockables, or present lethal with this guy. Very strong with mimics, elites, and kumema.
6 deserts and 3x Unquenchable Thirst. Before sideboarding not interacting hurts a lot. This so far seems like the best removal I've tried out. Unsummon wasn't perminant enough to stop hazoret. waterknot seems too slow since you can't hit hazoret and play a 2cmc fish on turn 4. The game was pretty much unwinnable before this change. Now it's still feeling unfavored but I'd guess 40/60 instead of 20/80.
Aethersphere harvister in the sideboard. Obviously for lifegain, but also to block fliers. I couldn't see any other way to beat a tempo deck with fliers.
Pros: more consistent on land, answers more decks (imo), can interact more main board.
Cons: Less gas. Can't go wide and unblockable nearly as well.
I like that we're trying two directions with this. I think both look promising and interesting. The discussion here has helped me a lot.
January 8, 2018 9:14 a.m.
People really underestimated Mist Cloaked and Deeproot Elite. They were the best cards in this deck, and people said that a one cmc unblockable was underpowered and that the two drop slot was clogged, but the synergy of these two swinging for and unblockable 5 points of damage from that little guy was tough when it was backed by an impressive army.
January 8, 2018 4:28 p.m.
Shagoth When I first saw Mist-Cloaked Herald I immediately knew it would be good. I remember when Ixalan first game out and people were playing around with Merfolk, I saw a lot of Slither Blade despite it not even being a Merfolk.
January 8, 2018 4:50 p.m.
Shagoth the reason people say the two drop slot is clogged is due to Merfolk Branchwalker, Metallic Mimic, Deeproot Elite, Silvergill Adept, River Sneak , Merfolk Mistbinder, as well as some others i'm sure i'm forgetting, that are available to the Fish tribe in the current standard meta. That's why Fish is such an odd tribe to build with right now, lots of different ways to go about it.
January 8, 2018 4:52 p.m.
Shirubaurufu There are so many 2 drops in the tribe, and honestly the all seem strong. It seems weird to think that before Rivals, the best 2 drops in the tribe are now some of the less good ones.
January 8, 2018 4:55 p.m.
Shoku You definitely aren't wrong. Though before RIX, Fish as a deck was thought impossible and incapable of withstanding the pressure from the others, not just the big dogs. But now, it gives me hope.
January 8, 2018 5:05 p.m.
Shirubaurufu you are definitely right about not standing up to the bigger decks, my past couple of FNMs have been on the slightly sad side.
January 8, 2018 5:11 p.m.
Shoku it really depends on the matchup, starting hand, what your list consists of etc. If you want, take a look at my list. I won't keep a hand with anything less than 2-3 lands and at least 1-2 one drop creatures for turn 1 play. I've found if I don't have it, and I mull, I can go to 5 and still come out of it on top, barely, and haven't tested mine against any of the top 3 yet.
Try also looking at this list: http://tappedout.net/mtg-decks/08-01-18-merfolk-tokens/ it's not mine, it's someone else's, but it seems pretty interesting. There is one other fish list for standard I've commented on that I can link to you as well.
All in all, Fish isn't set to go in any one direction, though the one thing we can all agree on is at least making use of the token gen in Waters.
Also, this isn't at any one person, though there seems to be some confusion about Deeproot Waters + Metallic Mimic. Waters is an "on cast" trigger, Mimic isn't labeled a Merfolk until ETB, so it wouldn't trigger, whereas the Deeproot Elite would trigger the Waters, so in this case, Elite is the better choice.
January 8, 2018 5:47 p.m.
Shirubaurufu I am aware of that, also not being able to reveal it for Silvergill can sometimes put you behind, only reason I'm not running him at a 4, Elite seems just overall better than Mimic but I still want to run both.
January 8, 2018 6:38 p.m.
Looks pretty solid, I would try and stick 2 Heroic Intervention into the sideboard.
Id love to see some maindeck interaction, besides protecting your stuff. Theres got to be a way to deal with Longtusk Cub, Hazoret the Fervent or The Scarab God to hedge against top tier builds, maybe even a Censor or Spell Pierce to buy a turn. The strategy and your offense looks really well investigated, it just needs some haymaker endgame or something to slow down the opponent enough to set up your team. Fog stuff like Haze of Pollen for example allows you to be on offensive and not die to RamuRed or Dinos. maybe just add a couple of 4-drops at least or something to thwart a Sweltering Suns. Maybe Growing Rites of Itlimoc Flip to cast a Tishana, Voice of Thunder. Theres a ton of intense midrange decks in the meta to keep in mind.
Looks like a fun deck to play, Im hoping Kumena and Silvergill were the missing pieces to Merfolk being competitive in Standard +1
January 8, 2018 7:12 p.m.
Jimmy_Chinchila Thank you for suggesting Heroic Intervention, I completely forgot that card existed. As for Growing rites and Tishana, i feel they're both too slow. For the most part, the deck actually has a lot of card draw. I also don't think the deck really has anything to do with the large amount of mana that Itlimoc can give.
January 8, 2018 8:47 p.m.
Great deck, I really want to play merfolk when RIX comes out! I didn't playtest or anything, but looking at the list, I would take out the Merfolk Branchwalker and Mimic, which is essentially a worse Deeproot Elite, for more protection (Swift Warden) and /or Tempest Caller as a finisher, which would also smooth out your mana-curve. Deeproot Elite is better than Mimic because a) you choose where the counter goes, it doesn't have to be on the creature that entered, b) relevant type outside the battlefield, too (for Silvergill Adept). You could, if it doesn't hurt too much, run playsets of Hashep Oasis and Ipnu Rivulet, which tap for the same mana as Forests and Islands, respectively, but ping you for it, but they have additional effects, and you could also run Unquenchable Thirst with them for removal that would be sided out against Energy decks.
+1, great deck, you see the power in Mist-Cloaked Heralds, love this brew and the idea behind it.
January 9, 2018 7:54 a.m.
Have you considered using Nissa, Steward of Elements? If you lack a 3-drop she Scrys to set up better draws, and works well with explore creatures like Merfolk Branchwalker, or Jadelight Ranger if you end up putting that back in. Mid-game she flips over almost everything in these decks for only 3 loyalty, and late game you get 2 additional 5/5 evasive attackers that can come out of nowhere for your opponent to deal with.
January 9, 2018 8:38 a.m.
Hey, looks good, but I think you're overestimating the aggro nature of Merfolk. When you break it down the lands are not good enough with two colors to be aggressive. We need Yavimaya Coast or Hinterland Harbor, another Simic dual land that can ETB untapped to have a chance. The two explore Merfolk are very much wanted to help with lands.
Wizards kinda failed by not reprinting in RIX the enemy Check lands, Hinterland Harbor, etc. Instead they reprinted the Planeswalker deck crap duals Woodland Stream, etc. For this reason alone slower going wide strategies make more sense.
Do you want to be aggressive or go wide with Merfolk? Both strategies are different and I don't think they can combine because Deeproot Waters and Kumena are too slow for aggro, but good with slower going wide tokens strategies. I think going wide is the more likely strategy to succeed because of the manabase and overall high powerlevel of Kumena with tokens.
That being said for aggro consider Jungleborn Pioneer? He has potential because he's great with Deeproot Elite. Two Merfolk bodies ETB for three mana and being able to right away begin putting counters on a hexproof Merfolk or any one or two drop Merfolk is good.
Simply said Pioneer puts more Merfolk bodies on the battlefield faster. I also like that Pioneer is a Merfolk as opposed to Waters which helps Silvergill Adept. Pioneer helps with ways to strengthen the early game aggro curve: Speaker into Elite into Pioneer into Mistbind, etc. is pretty aggressive. Pioneer is also a good three drop for a slower going wide tokens strategy with Kumena and Waters. After a board wipe getting two Merfolk for three mana is nice.
Good luck with your deck.
January 10, 2018 10:05 a.m.
Although Simic lands are weak now the additional enemy land doesn't have to be there in tribal. We still have a good Unclaimed Territory for merfolk. That with just the right balance of non-merfolk spell colors can easily work.
Additionally there probably needs to be 2 more lands here. I wouldn't push 19 lands with this curve. It's nice when it does help but it's going to eventually lose because of lack of consistent land drops when it's most needed... that's said after a decade of magic. Good job.
January 10, 2018 11:03 a.m.
In testing Tempest Caller was vastly stornger than Herald of Secret Streams. Tempest Caller allows your entire team to swing in unblocked, which outpaced temur energy about 70% of the time. The new lords add the ability to be much faster an more aggresive with your merfolk, meaning openings in the opponents defenses are exploited much more, and lead to more consistant wins.
January 11, 2018 4:28 a.m.
Clearly solid let us know how the matches go it might be worth removing Mist Cloaked for some counter and perhaps shapers sanctuary/more protection. Having quick answers for Authority of the Consuls or push/plank will secure your haymakers.
January 12, 2018 2:52 p.m.
January 13, 2018 6:03 a.m.
I did a playtest against my own deck!
SCORE: 71 | 83 COMMENTS | 8499 VIEWS | IN 35 FOLDERS
games 1-3 below. Show
I rolled a 12 on a d20 and you rolled a 11 on a d20. I'll be on the play.
Me: Forest, rootboundcrag, Commune with dinosaurs, otepec huntmaster, drover of the mighty, thrashing brontodon and regisaur alpha.
You: Island, Unclaimed Territory, mist-cloaked herald, river sneak, deeproot elite, kamena, tempest caller.
Me T1: Play forest, play commune. Revealling...Ripjaw Raptor into my hand and putting the rest on the bottom of my library. Pass turn.
You T1: Draw blossoming defense. Play Island, play Mist-cLoaked herald. Pass.
Me t2: Drew Reckless Rage. Play Rootbound crag and play Drover of the Mighty. Pass turn.
You t2: Drew Tempest Caller. Play Unclaimed territory naming Merfolk. Play Deeproot Elite. Swing with mist-cloak herald for 1 unblockable and pass turn.
Me: 19 You: 20.
M t3: Drew forest, play forest. Play ripjaw raptor and drover becomes a 3/3. Pass turn.
Y t3: Drew island, play island. Play kumena. ETB triggers Deeproot Elite, putting a +1/+1 counter onto Mist-cloaked herald. Swings for 2 unblockable. Pass.
Me: 17 You: 20.
Mt4: Drew rootbound crag, play rootbound crag. Play Huntmaster. Play thrashing brontodon for GG due to huntmaster reduction and using drover for mana. Swing with ripjaw raptor.
You: No blocks.
Me: 17 You: 16
YouT4: Drew River Sneak. Play River Sneak, triggering off Deeproot. Putting a counter on Kumena.
Me: I respond to putting a counter on Kumena by casting Reckless Rage, targetting Kumena and Ripjaw Raptor, dealing 4 to kumena and 2 to raptor. Kumena Dies and i draw a card (sunpetal grove).
You: Swing for 2 unblockable with mist-cloak.
Me: 15 You 16
MeT5: Drew mountain. Play Sunpetal. Play regisaur alpha for 4mana, making a 3/3. Give regisaur haste by tapping huntmaster. Swing for 17.
You: Block regisaur with Deeproot and block raptor with river sneak, taking 9. I draw a card from raptor (commune with dinosaurs.) Pass.
Me: 15 You: 7
YouT5: Drew Metallic Mimic. Play Mimic. Pass turn.
Mt6: Drew Commune with dinosaurs. Swing for lethal.
Me: -2 Huatlia, warrior poet +2 baffling end
You: -3 metallic mimic +3 unsummon
I won so you go first this time.
You: forest, unclaimed territory, mist-cloak herald, kumena's speaker, merfolk branchwalker, deeproot elite and merfolk mistbinder. This seems really good so im going to keep it.
Me: Sunpetal Grove, Sheltered Thicket, 2 commune with dinosaur, drover of the mighty, baffling end and regisaur alpha. Also seems good. Keep.
YT1: Unclaimed Territory naming merfolk, play Kumena's speaker. Pass.
Mt1: Drew Evolving Wilds. Play and crack evolving wilds for a forest. Pass.
Yt2: Drew Island. Play Forest, play deeproot elite. Swing for 2 with kumena's speaker. Pass.
Me: 18 You: 20
Mt2: Drew Prepare/Fight. Play sunpetal and play drover. Pass.
Yt3: Drew Tempest Caller. Play island. Play Mist-cloak. Deeproot trigger putting a counter onto itself. Play merfolk branchwalker, deeproot puts a counter onto Mist-CLoak. Explore trigger. (reveals silvergill adept which stays at the top) and puts a +1/+1 counter onto itself. Swing for 4 with deeproot and kumena's speaker. Pass.
Me: no blocks.
Me: 14 You 20
Mt3: Drew Drover of the Mighty. Play commune and reveal sunpetal grove and then play it and put the rest on the bottom of my library. Play a second commune and reveal Ripjaw Raptor into my hand, and put the rest on the bottom of my library. Tap drover and sunpetal for another drover of the mighty and pass turn.
Yt4: Drew silvergill adept. Play silvergill and reveal tempest caller. Drawing unclaimed territory, deeproot puts a counter onto mist-cloak. Play territory. Play Merfolk Mistbinder and all merfolk get +1/+1. Deeproot triggers and puts the counter on itself. Swing for 15.
Me: Blocks deeproot with drover and take 11.
Me: 3 You: 20
Mt4: Drew Raging Regisaur. Can't block enough, scoop.
No sideboard changes.I'll go first.
Me: Plains, Forest, Commune, Otepec HUntmaster, ripjaw Raptor, Ghalta and Carnage Tyrant.... Mulligan.
Me: Evolving wilds, rootbound crag, plains, huntmaster, ripjaw raptor and regisaur alpha. Keep. Scry Prepare/Fight on the top. Keep it there.
You: Botanical Sanctum, Forest, Unclaimed Territory, Silvergill adept, river sneak, 2 kumena tyrant of orazca. Keep!
Mt1: Evolving wilds and crack for a forest. Pass.
Yt1: Drew Island. Play botanical Sanctum and pass.
Mt2: Drew Prepare/fight. Play rootbound crag and otepec huntmaster. Pass.
Yt2: Drew Silvergill Adept. Play unclaimed territory naming merfolk and play silvergill revealling river sneak. Draw unclaimed territory. Pass.
Mt3: drew commune. Play plains. play ripjaw raptor and give it haste with huntmaster. Swing for 4. Pass.
You: No Blocks.
Me: 20 You: 16
Yt3: drew hashep oasis. play island. Play silvergill and reveal river sneak. drew blossoming defense. Swing for 2 with 1st silvergill. Pass.
Me: 18 You 16.
Mt4: Drew rootbound crag. Play rootbound. Play regisaur and make a 3/3, give regisaur haste with huntmaster. Swing for 11. Pass.
You: Block regisaur with silvergill #2. Take 7.
Me: 18 You: 9
Yt4: Play forest. Play kumena and pass. Holding up a Blossoming Defense.
Mt5: Drew Ripjaw Raptor. Play Raptor and swing for lethal. not enough blockers :(
Summary. Those merfolk are really aggressive when they get the right draws! and can be quite explosive with that deeproot elite, i underestimated that card for sure.
I can see this deck running away with games easily! Thank you for the game. Im worried i sideboarded wrong, what would you bring in against a dinosaur game?
January 13, 2018 9:49 p.m.
During my testis i did notice that tempert caller was kind of underwhelming. It was good against token senergy but very bad against aggro (like HazoRed its the New nickname of ramunap red) did you concider to play Swift warden instead? Its protection is very good to protect your lord and with either metallic mimic or mistbinder on the field its a 3 mana 4/4 flash
January 16, 2018 6:30 a.m.
Kizmetto When testing merfolk decks like this, try going tall rather than wide and make it so your blockers can kill threats.
Game 1 turn three was a really aggressive play trying to get in for 1 more point of damage when you could have let kumena become a 3/5 (survive ripjaw blocking), and eventually a 4/6 (neutering ripjaw). Merfolk built like this should be trying to gum up the board against dinos until it can one shot the opponent or grind them down with unblockable creatures IMO.
Again in game three turn 3 you had the merfolk player get in for 2 while losing the race? That line only makes sense to me if you had some expectation of being able to get them on the crackback next turn or the turn after, but you were at a virtual 12 life and took away the only threat you had against ripjaw (considering blossoming defense) knowing any threats coming at you would have haste too.
January 16, 2018 1:22 p.m.
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|Date added||1 week|
|Last updated||11 hours|
This deck is not Standard legal.Highlight illegal cards
|Illegal cards||Deeproot Elite , Kumena, Tyrant of Orazca , Merfolk Mistbinder , Mist-Cloaked Herald , Silvergill Adept , Admiral's Order , Silent Gravestone , Swift Warden|
|Folders||MERFOLK, Favorites, standard, new standard deck ideas, copy deck, Possibilities, standard, decks i want, Deck Ideas, A - Possible Build Decks, See all 19|
|Top rank||#1 on 2018-01-11|