Current price on Card Kingdom: ~$107

Current super-high cost cards include: Patron Wizard , Umezawa's Jitte , Mutavault , Throat Slitter . These each provide an impressive amount of power and have heavy synergy with the rest of the deck; I don't think they are replaceable.

Note to reader: The below is bound to have some inaccuracies as I playtest and attempt to improve the deck over time. Changelogs can be located at the bottom of the description. Once I feel comfortable with where the deck is at, I'll ensure all of the below is correct.


31 creatures in UB? Are you insane? No, but some of the included wizards might be.

A coalition of wizards, thieves, and other generally crafty bastards coming together to overthrow the rich and redistribute their wealth (to themselves). Their code of honor: "no board wipes".

An array of combat damage effects, wizards with more utility than your best toolbox, and my personal favorite floating friend, Shirei, Shizo's Caretaker . All for a little over $100 -- even has a few ways to go infinite!

This build revolves around spells from the 2 to 5 mana range. Many creatures and pieces of equipment get their effects effects when inflicting combat damage, and much of the deck aims to aid in enabling unhindered attacks. When able, key creatures have but 1 attack. This allows Shiro to work and create unique recursion scenarios. We'll get into him more in a moment; for now, I'd like to explain how this budget build attempts to assemble any sort of consistency in its game plan.


There are five ways the deck attempts to find fuel.

  1. Disciple of Deceit with Hidden Strings or other forms of tap manipulation; discards from this can be used again multiple times later on
  2. Transmutation: Dimir Infiltrator , Muddle the Mixture , Vedalken AEthermage , Perplex , Brainspoil (2-5 cost cards are generally our most important combo pieces)
  3. Dimir Doppelganger , Necrotic Ooze for graveyard toolbox stuff
  4. Draw/discard/graveyard population via Whispering Madness and Windfall , as well as raw draw power through Azami, Lady of Scrolls , Bident of Thassa , Mystic Remora
  5. Using it's opponents cards via an early Thief of Sanity , card:Nightmare Specter or Kheru Mind-Eater , later in the game via Fallen Shinobi and Silent-Blade Oni .


Shirei, Shizo's Caretaker is a sort of toolbox for our deck, and enables a lot of unique synergies to come to fruition. Sacrifice a wizard to fuel Voidmage Prodigy ? Shirei can continue to provide resources. Thalakos Deceiver ? Shirei doesn't discriminate. Stern Proctor given the boot? Shirei brings him back and lets em give another lecture. The impregnable Spiny Starfish unforgivingly scorched to nothing a crisp? Shirei'll bring em back, allons-y.

Win Conditions

  1. Quietus Spike , Duskmantle Guildmage , Mindcrank -- you know.
  2. Quietus Spike + Mindcrank or punch the other guy in his pompous DICK.
  3. Illusionist's Bracers + Aphetto Alchemist for infinite mana, or infinite pings with Prodigal Sorcerer . Honestly, there's a lot that works with this, even when it doesn't go infinite.
  4. Soft lockdown on 1-3 opponents with Hope of Ghirapur (granted they can attack) + Shirei, Shizo's Caretaker Update: I believe this only works on 1 opponent as of now, as I've removed Body Double from the list for the time being.
  5. Give em' the ol' unblockable 1-2 with ya boy Guiltfeeder


Sneaky fellas who we want to be attacking early to enable things like cypher, or fellas who make other fellas sneaky.


Stuff we want to inflict combat damage.

Any creature for: - Fallen Shinobi , Silent-Blade Oni ( Dauthi Trapper is able to assist with punching through whenever our commander, Vela the Night-Clad , is unavailable)

On their own:


Outside of our array of counterspells, we have some unique forms of protection.


Lost one of your key cards? There's plenty of graveyard manipulation to go around here. Lazav, Dimir Mastermind and Apprentice Necromancer can help ya.

When all else fails, Necrotic Ooze is there to fall back on.


Feedback is greatly appreciated. Do I need more counters? More ways to enable combat damage? More draw power? I'd love feedback -- but please keep it budget friendly!

Update Log


Swapped out a few cards to aid with ramp, budget, overall synergy. Deadeye Quartermaster was overkill on search power... I think.


Additional land changes to aid in being able to get out the specific mana requiring early game creatures. Need to figure out if I want to push more early game control via counters or not, and what to remove in that case while not gutting my end game plans. I don't think I need much in terms of late game, since my early game creatures can be used late as well. I may reintroduce apprentice necro.

Various changes

Mulligans are looking fairly solid here. Looking into ways to reintroduce Lazav, the Multifarious Going to hold off on any more drastic changes for now unless some glaring problems appear. I believe I'm a tad short on early game defense, and I don't have much against massive boards, but budget is budget.

Update: Did a crapton of playtesting. Found some strengths and weaknesses. Even won a game in there.

COMMANDER CHANGE: Vela the Night-Clad >> Lazav, the Multifarious // this should aid with setting up Shirei combos as well as general wizardry.

added: - Swiftfoot Boots - Wharf Infiltrator // better early game consistency, cipher enabler, graveyard pop - AEtherize // trying to patch in some defense. - Choked Estuary (not sure why i didn't already have this) - Throat Slitter much to the dismay of my budget...

added Reanimate to aquirelist.

8/25/2019 (midnight lol)

numerous integral changes to try and heighten safety, as well as comfortably settling into a theme of smol.



  • Mutavault (budget reasons. felt like the best of the expensive cards to get the boot for now)
  • a lot of other stuff i can't remember


Updates Add


Date added 1 year
Last updated 1 year

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

30 - 0 Rares

30 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 2.91
Tokens Copy Clone, 0/2 Illusion, 0/1 Starfish, 2/2 Morph, 3/2 Eldrazi Horror, 0/1 Plant
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