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Creature (2)

Sorcery (1)

Artifact (2)

Enchantment (1)


Maybeboard


A test deck, this deck uses mana dorks on turn 1 to curve into troyan on turn 2 to hopefully play a turn 3 five or six drop. If that is not available then it can still play troyan on turn 3 and play a two mana saga or cantrip to help shape the hand and dig for land drops. Troyan's ability to loot or tap for mana really gives the deck flexibility.

The deck actively discards or surveils as many cards into the bin as possible to dig for "The Capitoline Triad". It is usually at most 4 mana to cast but can very easily be free by turn 6 or 7. Activating the ability is very easy assuming one's graveyard was not exiled actively. If Triad is not found or activated the deck has enough bombs and card draw to consistently present a threat even without Triad as a finisher. The Sixth doctor is a fantastic value piece in this deck, hitting both the low cost and high cost sagas.

The deck is missing the classic green creature finisher in craterhoof, finale of devastation, chord of calling, etc. These types of cards can very easily be slotted in. The deck would also benefit from more high cost removal. This would lower the amount of Triad targets but that should not be a big issue.

If the very large triad package was taken out of the deck, for Gods for instance, then they deck would have significantly more interaction and protection but be decidedly less explosive. The God package with the addition of ETB creatures that are removal would be very good. The deck could also play more X spells and more high cost instants and sorceries board wipes.

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92% Casual

Competitive

Revision 2 See all

(7 months ago)