I am interested in suggestions but this is a very solid list and I am not sure much would change without raising the budget. Welcome to suggestions.

Pir and Toothy, a simple child and his imaginary friend... Until he turns into a 77/77 unlockable and you're holding 80% of your library as your hand.

SO the main deal with this deck, and essentially everything this deck cares about is our sweet boy Toothy, Imaginary Friend. He is ALL our deck cares about and he is the only way we trigger our multiple win conditions.

Just keep in mind how it works.

You draw a card, you get 2 +1/+1 counters on toothy. - AND - When he leaves the battlefield (in ANY way) you draw cards EQUAL to the number of +1/+1 counters on him.

This deck is all about getting toothy huge and either one shot swinging or milling yourself.

WIN CONDITIONS

The deck focuses on a few key features.

  • Ramp
  • Draw
  • Protecting Toothy

Along with a couple misc cards because they REALLY fit the theme.

MANA RAMP

You gotta have ramp for a couple reasons.

  • Casting Pir and Toothy ASAP Ideally you've got both commanders on board by turn 3, and you can start going off on turn 4. If you cant get them in on turn 3, turn 4 isn't so bad.

  • Recasting commanders if you cant protect from opponents Yea, when people see you have a MASSIVE 45/45 just vibing on the board. They're DEFINITELY gonna kill it.

  • Having mana TO protect commanders Now, imo this version of the deck is quite a bit more competitive. You have counterspells, 'board wipes', removal, etc. Keeping toothy alive and growing is important so protect him.

  • X cost draw spells This deck runs like 4 Xcost draw spells, and I think they're all instant speed THIS ALLOWS FOR TRICKS. EX: You swing with a 5/5 toothy that you just recast last turn. They let him through. You draw 8 cards instant speed and it's another WIN in the books. OR. You save your mana for counterspells and making sure toothy doesnt get wrecked on your opponents turn. But they dont do anything. So before your turn, draw a FRIKLOAD of cards and now your have an absolute unit and a huge hand going INTO your turn. (You dont have to discard if you're over max hand size unless its YOUR end step.)

Second, DRAW

wip

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92% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

28 - 0 Rares

26 - 0 Uncommons

28 - 0 Commons

Cards 100
Avg. CMC 2.57
Tokens Ape 3/3 G, Frog Lizard 3/3 G, Squid 1/1 U
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