TnT squirrels, I can't believe its come to this.

This is the latest list of my attempt at building competitive squirrels, and from what I have seen its working better and more consistently than ever. Although the deck can combo off early at times, it is definitely built around more of a midrange strategy, mostly just trying to accrue value and protect itself till it can safely combo off. While of course doing everything in your power to prevent your opponents from winning.

The main goal is still the same Blasting Station + Earthcraft + Squirrel Nest for an instant win, you can also do it without Blasting Station and win with beats as a fallback plan. Additionally I have added in the Dramatic Reversal + Isochron Scepter combo which along with Thrasios, Triton Hero allows me to draw up my entire library and combo off quite early, I can also use the combo with Thrasios and blasting station as another machinegun combo. I've added in a few more good and cheap artifacts such as Grim Monolith Mana Vault and Chrome Mox so I can focus more on getting scepter combo active early game.

I am of course always looking to improve the deck, any advice and opinions are appreciated: I could currently use help evaluating the mana base, it seems to work pretty well usually but I feel I am often lacking lands early, and I do still have minor fixing issues.

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Casual

92% Competitive

Date added 3 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

53 - 0 Rares

23 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 1.90
Tokens Bird 2/2 U, Spirit 1/1 C, Squirrel 1/1 G, Treasure
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