Maybeboard


This is a new deck that I'm making my main, since my current Elsha Goodstuff isn't really working for me. It begins as a simple Saheeli precon...

I've got... like, a lot of infinite combos. This deck thrives on the infinite combos. I've found several new ones over the course of play, and there's probably more. This is a toolbox deck in the extreme.

The first combo is, of course, Krark-Clan Ironworks/Ashnod's Altar + Scrap Trawler and Myr Retriever + any cost reducer. Combine with any number of cards like Jhoira, Weatherlight Captain, Reckless Fireweaver, or Aetherflux Reservoir... you get my point.

The next is a little more interesting. If you have enough noncreature artifacts, Metalwork Colossus, Scrap Trawler, any card that gives you tokens when you cast an artifact spell, either Krark-Clan Ironworks or Ashnod's Altar, and Treasure Keeper, you can freecast every nonland permanent of CMC 3 or less in your deck. Add a cost reducer, and this loop also generates infinite mana. If you switch out Treasure Keeper for Solemn Simulacrum or Filigree Familiar, you can generate infinite card draw/life/land tutor.

The last combo is definitely the most annoying, but also the easiest for my opponents to counter. Namely, Ugin's Nexus into a Prototype Portal for infinite turns. From there, grind into any other combo.

There are other combos, but those are the infinite ones. A fun combo is Scrap Trawler plus Pia's Revolution, a sac outlet, and a bunch of eggs. While at first it seems like this would just let your opponents pick and choose, the sheer number of eggs and other cheap artifacts this loop can involve makes that 3 damage really powerful.

Again, this is a toolbox deck. It's all about making what you have work- and hopefully win.

A lot of cards in here are nonstandard fare. While cards like Solemn Simulacrum are typical of a deck like this, a few are not so typical.

One of my favorite sleepers from Aether Revolt is the card Pia's Revolution. While it certainly isn't a perfect fit for every deck, and seems to be a little weak in Commander, with the number of little artifacts and reanimators in this deck the three damage can be absolutely devastating. It may seem small at first, but when you're either helping me out or taking three damage 10+ times a turn... Anyway, it's one of my absolute favorites.

While not a sleeper, Ashnod's Altar is, ironically enough, even better than Krark-Clan Ironworks in this deck. It's CMC hits all my boxes (Goblin Engineer, Trophy Mage, Treasure Keeper), it can hit almost all my relevant combos, and it has simply hilarious art.

Speaking of the devil, Treasure Keeper is just ridiculous and should in my opinion be run in any sort of aristocrat deck, even without artifact synergy. I still can't believe people haven't seen it's uses yet...

Another card I particularly love with this deck is Coveted Jewel. While it does make you an even bigger target than Monarchy, the card draw, mana acceleration, and incentive to keep me alive makes it quite a strong card, especially with the Thopters this deck can churn out.

Last of all: While I run several combo pieces, they are all artifact-only. For that reason, Isochron Scepter is not and never will be a part of this deck. Same for cards like Hellkite Tyrant and Vandalblast. So be it.

EDIT: After some playtesting, I've added Emry, Lurker of the Loch, Inspired Sphinx, and Riddlesmith, due to some concerns with card advantage. And also because Emry is awesome (except when you forget she has affinity with artifacts). EDIT 2: Added Mind's Eye, Chromatic Orrery (proxied for now), and Arcane Signet(finally got one). Testing over the next few weeks.

This deck is not meant to be a super-competitive 'turn 4 win' deck. Far from it. Rather, what this deck does is build an engine. And it builds it well.

For my commander, I could likely have Jhoira, Weatherlight Captain and it would make my deck far more competitive. But that's not what I'm trying to do. Saheeli is more fun to play and I argue far more effective. She's far less threatening (at first), far more versatile, and... look, my point is that Saheeli is just fun.

For a similar reason, I don't run counterspells. First of all, they interfere with my draw, and second of all, I don't particularly need them. I have enough recursion, tutoring, cloning, and comboing to make enemy counterspells more annoying than hurtful.

Speaking from personal experience, this deck is pretty much a nightmare to play against. It is specifically designed to be inevitable- no matter what you do, I will eventually combo off and win. It's enough to make even a dedicated cEDH player groan as they contemplate all the ways I just won. But because of certain restrictions I place on myself, it keeps from being too boring. Or at least from winning turn 4. Turn 6 is much better.

I just can't wait for M21! Such fun new cards... How crazy that Solemn Simulacrum is going into Standard, eh? Anyway...

Chromatic Orrery is going to be so good with Saheeli. I can definitely see it coming down turn five for 2 mana or less. Hopefully Standard and Modern don't hike the price up too far...

Ugin, the Spirit Dragon might finally be affordable! WOOT WOOT!!!!

I was initially excited for Gadrak, the Crown-Scourge, but I'm having second thoughts... so maybe I'll get him and try him out? We'll see.

Next: Double Masters, Zendikar, and Commander Legends.

The cards in my maybeboard fit into two categories: cards I don't have yet, and cards I can't decide what to cut out for. Some obvious edits are adding Slobad, Goblin Tinkerer and cutting Tawnos, Urza's Apprentice, adding Filigree Sages and cutting Saheeli's Artistry... sob...

We'll see after a few thousand more playtests.

This deck is perhaps best put as, 'casually competitive'. It's fast enough and certainly runs enough infinite combos to make it competitive, but I hope that due to my self-imposed limits, my budget restrictions, and... oh, who am I kidding!

Saheeli is an incredible commander who does whatever you need her to do. Sometimes that's make 200 billion thopters. Sometimes it's cast a Saheeli's Directive for 56. Either way, she's awesome and I'm quite happy with this deck.

(My local playgroup probably isn't though...:D)

I will likely turn this into a primer once I stop switching out cards. Which will be when Wizards stops releasing great new cards. Which will probably be never. So I'll try and make it into a primer once I have the time.

In the meantime, please feel free to share your thoughts in the comments below!

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Top Ranked
Date added 2 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

35 - 0 Rares

19 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens 1/1 Servo, 1/1 Thopter, None Treasure, None Copy Clone, 1/1 Construct, 1/1 Myr
Folders Uncategorized
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