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https://www.reddit.com/r/CompetitiveEDH/comments/1meo0ty/hearthhull_the_cedh_seed/

**** the hate, the deck has felt pretty good in my testing, can usually start pushing wins on turn 3. It's nice to have an outlet in the command zone for Aftermath Analyst loops, and you can always power your commander using field of the dead.

https://moxfield.com/decks/jY03SaMyS0uG-I0TsdCUjw

Playing this deck, there are several win conditions 1.) Field of the dead and throwing lots of lands onto the battlefield with Lumra or another "put all lands from graveyard onto field" effect. Each zombie could be counted as a land or just an attacker. 2.) Ad nauseum allows you to draw like, 12-15 cards and put in to your hand. Lots of 0-2 cost cards in this deck. Allows you to find what you need including sac outlets and other enabling effects. Demonic tutor and dark ritual are in this deck to enable this. Pair it with the enchantment in play that allows you to play all lands from your hand onto the field. Or just put the lands in your graveyard which is probably better. 3.) Lots of sac outlets including sylvan safekeeper, rain of filth, zuran orb to utilize your true damage on commander. Commander usually happens on turn 3ish with so many lands in the deck. 4.) Big green cards to hit someone in the face with Lumra or Ashaya

Game plan, get lots of lands into your graveyard and hand. Look for your win cons. 3-5 turn wins.

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Casual

99% Competitive