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Let's get epic. This deck is kinda like a "Goodstuff" Jodah deck, but with a little twist. Really there aren't a whole bunch of cards in the deck that makes good use out of his ability, although he is pretty necessary for the gimmick of the deck. The plan is to eventually cast most the Epic spells from the Saviors of Kamigawa set: Endless Swarm, Enduring Ideal, Eternal Dominion, and Neverending Torment. Not running Undying Flames because it doesn't do a whole lot of damage and I'm not a fan on removing my cards from the game. Each card in the deck kind of serves a specific purpose. Early game try and ramp up as much as possible and get some key cards out. Leyline of Anticipation for flash so you can cast all of your epic spells, Dosan the Falling Leaf (Tidal Barracuda would be ideal because it works as Dosan and Leyline of Anticipation) so opponents can't counter your epic spells, Quicksilver Amulet and/or Elvish Piper so you can bring out creatures without having to cast them, and it probably wouldn't be a bad idea to get Avacyn, Angel of Hope out shortly before casting the Epic spells to give your creatures protection (though this won't be necessarily important). Master Transmuter to cheat out any artifacts. She can also potentially save some of your permanents when Memnarch is on the field. The shrines are in there for funzies, also they are very useful, and because Enduring Ideal will bring them out along with Sanctum of All. Paradox Haze gives you an extra upkeep, which allows your epic spells to trigger once again. Divine Visitation turns all your tokens from Endless Swarm into useful creatures, and can be searched for with Enduring Ideal. Emiel the Blessed pairs really well with either Frilled Mystic, Glen Elendra Archmage, and Ashen Rider and will give you control of the board provided you have the mana and/or the right cards in play. Scroll Rack not only gives you incredible deck access, but also allows you to put any enchantments that are in your hand, or that you draw, in you library after playing your epic spells; without it, any enchantments in your hand are dead. Play Conflux or Diabolic Revelation to search for all the Epic spells. The deck doesn't really run a whole lot of instants/sorceries and no planeswalkers because there aren't really any good ways of cheating them out. After casting the epic spells they're pretty worthless. The game should be won a few turns after all the Epic spells are cast. Only reason why the 5 dual lands are in the deck list is because I already own them, will eventually own a copy of the other 5. I would recommend running cheaper options. Vampiric Tutor is in here for the same reason. If anyone can think of any enchantments or other goodies to consider I would love it if you commented. Honden of Cleansing Fire, Leyline of the Void, and Leyline of Sanctity are probably the cards I'd choose to cut for anything else.

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91% Casual

Competitive

Revision 1 See all

(2 years ago)

-1 Archetype of Imagination maybe
-1 Bringer of the Blue Dawn maybe
+1 Dread Cacodemon side
-1 Echo Mage maybe
-1 Fiery Emancipation maybe
+1 Forest main
+1 In Garruk's Wake side
-1 Myriad Landscape main
+1 Overwhelming Forces main
+1 Plague Wind side
+1 Prismatic Vista main
-1 Sigil Tracer maybe
+1 Swiftfoot Boots side
-1 Twinning Staff maybe
-1 Uyo, Silent Prophet maybe
Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 1 Mythic Rares

45 - 6 Rares

19 - 1 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.42
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Copy Clone, Snake 1/1 G
Folders Various Decks
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