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This Deck Sphinx to High Heaven

Modern Budget Combo GU (Simic)

Balaam__


Sideboard


Maybeboard


A user by the handle ninjachicken built a neat little deck around the card Sphinx-Bone Wand. I wanted to see what I could do with it, and this is what I came up with. Credit to the original idea, view it here: Bonewand

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Skewed more heavily toward , we still need guaranteed access to throughout the game so it felt best to run as many duals as possible. The only other thing worthy of note is the option to use Thirsting Roots to acquire a specific basic land if necessary.

An earlier version crammed Tron lands into a colorless shell and had Inventors' Fair as a lynchpin to acquire the MacGuffin, but I scrapped that once it became clear how poor the selection was for cheap instants and sorceries costing only generic mana. I left the Legendary Land in the maybeboard to show I’m aware of it.

Here it is, the object of our heart’s desire:

Sphinx-Bone Wand

It’s…a crappy card. But on the upside it has the potential to inflict massive damage in a relatively brief amount of time. Let’s try to make it work!


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Locating the wand is priority one, and between all the options listed below we shouldn’t have much difficulty finding the card.

Ancient Stirrings,foil Vessel of Nascency, Experimental Augury and Opt let us sift through our library to find it (or other useful cards).

Fabricate permits us to search our library for it directly.

Karn, the Great Creator is like a gray genie that lets us wish it into existence from outside the game in our sideboard.

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A cmc of is outrageous. As cited above, Tron lands could get us there in a jiffy but then the problem becomes how to capitalize on it. Not enough worthwhile cheap instants and sorceries in that monochromatic wedge of the color(less) pie, so we’ll need a different approach. Tron is out; typical bi-color mana base is in.

We can’t rely on green ramp to accelerate casting it either, as mana dorks and Uptopia Sprawls are card types that don’t synergize with Sphinx-Bone Wand. There’s only so much room in the deck and we need any excess spots for instants and sorceries. That leaves only one real option: we cheat it in.

Master Transmuter will let us do just that. Don’t worry about not having any other artifacts in play; she herself is an artifact and counts toward her own ability. Simply return her to your hand in exchange for the wand.

This is the easy part. Simply cast as many cheap Instant and Sorcery spells as you can. For each successful casting, stack a counter on the wand and it bops the opponent (or a threatening creature of your choice) on the head for as many points of damage as there are counters on it. The counters don’t disappear at the end of the turn so this has the potential to get very powerful very quickly, and can be accelerated with Thirsting Roots.

•Sift through your library using spells like Ancient Stirrings or Opt to locate Sphinx-Bone Wand, or grab it directly from the library with Fabricate or from the sideboard with Karn’s -2.

•Use Master Transmuter to plop it down on the table.

•Fire off an endless salvo of cheap Instant and Sorcery spells, stacking counters aplenty on Sphinx-Bone Wand for big damage.

Sideboard isn’t finished and just represents a rough idea of possible ways to deal with artifact hate. The only certain inclusions are the 2 copies of Sphinx-Bone Wand for Karn to have something to use his -2 on. Other than that, the floor is open for suggestions.

I had thought of making a non-traditional sideboard with direct damage spells like Lightning Bolt as that’s technically the fastest way to make use of Sphinx-Bone Wand, but introducing a third color or attempting to replace one of the other colors with proved too problematic. A shame, really.

”When his thighs are padded with fat…his bones are strong.”

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Revision 2 See all

(3 weeks ago)

-2 Experimental Augury main
-2 Spore Frog main
+4 Thirsting Roots main
+1 Tolaria West maybe