One thing I’ve noticed about The Scarab God during playtesting was that he is a late game card and needs a lot of mana and a decent pile of creatures in graveyards to establish board control. The usual route would be zombie tribal, but I decided to go full control, stuffing my deck with all the possible anti-aggression cards that I could get my hands on.

Notable anti aggro cards so far are No Mercy, Ensnaring Bridge, Stormtide Leviathan, Dread, Propaganda, Fog Bank, Guard Gomazoa, and Maze of Ith. These are meant to discourage opponents from attacking you or in some cases, totally prevent them from attacking at all. Ensnaring Bridge + Bottled Cloister is insane here as this combination makes sure that your hand is exiled during your opponents turns, thus maximizing the attack restriction of Ensnaring Bridge

All the decent mass removal cards that i could get my hands on are on this deck like Damnation, Life's Finale, Decree of Pain, and many others.

For indestructible creatures i have Ixidron and Toxic Deluge

If late game reanimation falls flat due to lack of targets or anti-graveyard cards, Exsanguinate could be a good alternate wincon.

If playing against more competitive decks, i sneaked in one finisher combo just in case

Vela the Night-Clad + Rite of Replication = each opponent loses 30 life as per Vela’s ability and the legend rule. Had this been the old legend rule we could have gotten more but hey beggars cant be choosers right?


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Kindred dominance with Necrotic Hex, Bottled Cloister with Infernal Grasp, Silent Arbiter with Sludge Monster,


32% Casual

68% Competitive

Top Ranked
Date added 4 months
Last updated 1 month

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

46 - 0 Rares

21 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.22
Tokens Bird 1/1 U, Bird 2/2 U, Copy Clone, Elemental 4/4 UR, Manifest 2/2 C, Zombie 2/2 B
Folders Commander Decks, merk
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