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For I have become God, Bringer of Life and Death

Commander / EDH


#4 on 8-11-2018

#4 ranked Aminatou deck (by votes) on Tapped out

I guess it was....4told


This is a top deck reanimator deck utilizing some of the new C18 cards. Aminatou is great value as a new walker 'mander, and I've been itching for a new deck challenge. I came up with Esper Top Deck Reanimator. The idea is to use top deck control in order to cheat cards onto the battlefield with cards like Gate to the AEther. This card seems really sweet in a deck where we get to choose our free drop from our top deck while our oppents are left guessing. We also abuse this strategy with Djinn of Wishes and Yennett, Cryptic Sovereign. Cheating out early game Jin-Gitaxias, Core Augur and Sheoldred, Whispering One seems pretty sweet. Sheoldred feels even better with specialized draw-ish spells like, Contingency Plan and Taigam's Scheming to put reanimating fuel into the graveyard. EVERY one of our creatures is meant to leave an effective footprint on the game. This is why we only include Stormscape Familiar as early game ramp assistance. But ideally we have enough tutors in Demonic, Vampiric, Exhume, Buried Alive, etc., that we can get something big in our bin and some form of reanimation into our hand pretty quickly. We use our standard removal package with Utter End, Vindicate, Anguished Unmaking, Path to Exile, Swords to Plowshares, and finally a good ol' salty Cyclonic Rift (RESULTS MAY VARY, ASK YOUR DOCTOR IF CYCLONIC RIFT IS RIGHT FOR YOU). We have sweepers in the aforementioned rift, Wrath of God, Terminus, Supreme Verdict, Devastation Tide, and to a lesser extent, Elesh Norn, Grand Cenobite I Can't wait to see some of the other synergies that this deck has.

I've made a few changes here and there that I've been very sloppy in updating and I apologize. That now said, I will fill you in on the Four larges swaps that have taken place.

I don't remember what I took out, but the addition of Doom Whisperer has been very welcome. It's a solid body with an amazing ability that allows to selectively fill our yard at instant speed. GOR has been good to us.
Out with Cabal Coffers!!! While Urborg, Tomb of Yawgmoth will continue to be an asset to our mana base, I found that the hoops required to piece together the combo was not worth the very awkard abundance of black mana. For this reason, we've adapted to the more consistant choice of Drowned Catacomb.
Tolaria West having been a search piece for coffers, was axed for a much more consistant Glacial Fortress.
Another victim of the coffers removal is Expedition Map. This card, while sometimes useful, was primarily to tutor for one of our lands and for that reason, it's out. This card I decided to try something a little different and I went with Wonder. I've found in several games that I'm a clear swing, on an explosively reanimated board, short of victory. Wonder gives our creatures the evasion they need for a faster path to our opponent's defeat. On top of all that, the flying turns our creatures into effective blockers for Aminatou.


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Revision 15 See all

1 week ago)

-1 Expedition Map main
-1 Cabal Coffers main
-1 Dimir Signet main
+1 Drowned Catacomb main
+1 Glacial Fortress main
+1 Dimir Signet main
+1 Wonder main
-1 Tolaria West main