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Maybeboard


The goal is to blow up the board and win the game at the same time!

The Goal of the deck is, if at all possible, cast obliterate and win the game from it. Now, it is a single spell, and I can't always guarantee that I will have it in hand to win with, so the deck is going to have to function on its own rights in most Games. If I get to cast it one time in five, I'll be pretty happy.

When selecting the commander, I didn't want a tribal deck, so all of those were out. I didn't want partners. I didn't really want any specific theme, so the only real card that stood out to me as helping advance my state was, enjoyably enough, Oros, the Avenger.

When I've built Land Destruction decks over the course of time, I've bounced between Rakdos (Red/Black), Jund ( Red/Green/Black), Gruul (Red/Green) and Mardu (Red/White/Black). This has been based on the availability and synergy of the land destruction cards in the deck, and how they combine to make a whole. This has focused on getting the most out of the land destruction cards as individuals entities, creating value within the color set. This proved both unfun and impossible. While 1v1 Land destruction can often culminate in the painful, if slightly slow, death of the opponent, in the Multiplayer commander format, it's simply not going to have enough gas and it's going to irritate all the players in the pod. This simply won't do.

When I realized that I wanted to win the game on a single land destruction spell I knew that I would need spells that punished my opponent's lands for going to the graveyard. Of course, this leads me to the old, time tried version: Dingus Egg, and then, I found a few more. I'm still searching to make sure I have them all at least considered ( I know of Liability, though, I'll get there soon!). These are the four I chose for the deck: Bloodchief Ascention, Patron of the Nezumi, Dingus Egg, Last Laugh.

This deck has been a long time in the making, but it's likely still not perfect. I'm would LOVE to hear about direct improvements or cards that function in the same vein that I might have missed. This is a deck of passion, and making it work will be a ton of fun! I'm especially looking to push down the mana curve without giving up the effects... somehow, and replacing creatures, when possible, with white creatures to save them from Oros. Anything that you can suggest would be excellent!

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92% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 1 Mythic Rares

52 - 2 Rares

22 - 1 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.55
Tokens Emblem Chandra, Torch of Defiance, Treasure, Vampire 1/1 W, Zombie 2/2 B
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