• Introduction:

But, why do people want to cause so much harm to each other? You are fed up of this behaviour.

You will be in control of the situation, for you have foreseen every possible event those childish beings could take advantage on

But, alas, they are still your kind, so you cannot kill them.

Just imprison them.

Forever.

So they can no longer cause harm to each others of harm theirselves.

Shame.

  • The deck:

This is an orzhov enchantment-matters deck. The deck is brimming with imprisonment effects and powerful curses to control the battlefield. Force your opponents to a halt and then destroy them with the tokens your commander makes.

Daxos acts as primary payoff to our strategy of imprisoning our opponents. He can make exponentially bigger threats just by gaining some experience tokens while we imprison stuff, acting as a finisher to our "don't hecking move!" plan (otherwise, this plan would just make the game a ton longer).

  • The deck's strengths:

Our enchantment toolbox offers a wide variety of defensive and offesive tools against certain strategies, making us efficient and annoying at what we do best, wich is slowing everything down to a halt. Some decks will be outright unplayable during your games, so beware of what you do, as you might attract unwanted hate/attention.

  • The deck's weaknesses:

Mass enchantment removal is very powerful against us, mainly because that will mean that everything that we imprisoned would be right back on the battlefield, and, consequently, hitting our face for imprisoning it on the first place. Play your politics carefully: nobody likes the stax deck as an enemy, but they will certainly unite against it if needed be.

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Date added 4 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

27 - 0 Rares

19 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens Angel 4/4 W, Cat 2/2 W, Enchantment Cleric 2/1 W, Enchantment Spirit */* WB, Experience Token, Zombie 2/2 B
Folders MTG Playgroup
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