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As terrifying as the Myr are tireless, the Myrs can take on any task. Myrs will remind you how relentles they can be.

Myrs dont work for themselfs they only work for the task there given, which most Myrs work well with artifacts. Myr tribal is less (Myr tribal) and more artifact tribal.

TYPICAL GAME

TURN ONE-TWO: Ramping and casting the low mana artifact creatures that might add into the ramping.

TURN THREE: Cast commander

TURN FOUR: Cast any card that seems fit (preferably a card that buffs Myrs). Use commander, sacing a artifact creature and getting Akroma's Memorial on the field.

TURN FIVE: Use commander to get Myr Incubator. spend the mana to sac the incubator, sac all artifacts besides like one or two giving you approximately around 45 Myrs. the Myrs will have protection, flying and haste. no matter what one player will fall to the wall of Myrs, if the Myrs are buffed you might even win just right then and there. make sure to get rid of players using colors the Myrs arn't protected against.

TURN SIX: Commander, Coat of Arms, win.

This is how the deck typically works, i could win turn 5 if i disregarded protection (a more risky play) and if i ramped well i could win on turn 4. If Arcum gets removed or counterd im still able to pull off the myr win on turn 6 or earlier, The meta in my play group is pretty toxic using boring over used infinite combos for there win condition, who needs dumb infinite combos when you have a horde of Myrs!

Myr Incubator + Coat of Arms: The main win condition for the deck, make 45 myrs that are all 45/45.

Myr Incubator + Mechanized Production: Copy the myr token, easy and difficult to avoid, no combat damage needed.

Darksteel Forge + Nevinyrral's Disk: Board wipe on a stick, take advantage of the indestructible myrs.

Platinum Angel + Darksteel Forge: A cheesy way to stretch out the game for myself.

Myr Incubator + Proteus Staff: After using the incubator there will be no creatures in my library (i might leave in the platinum angel) so i can re-arrange my whole deck to my liking.

Zur's Weirding: This is great since i dont need a hand if i have my commander, pay for every card so no opponent can have a hand, a cheesy way to stretch out the game in my favor. For health Tomb of the Spirit Dragon + Myr Incubator.

UNINTENDED: Myr Galvanizer + Palladium Myr + any "copy artifact", accidental infinite mana + infinite untap... nice.

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Casual

92% Competitive

Top Ranked
Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

28 - 0 Rares

20 - 0 Uncommons

29 - 0 Commons

Cards 100
Avg. CMC 2.72
Tokens Bird 2/2 U, Copy Clone, Myr 1/1 C, Phyrexian Myr 1/1 C, Treasure
Folders Bookmarked CMDR
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