Self-mill aggro deck with lots of different avenues of play possible, maximized synergy as much as possible, as versatile as possible. It's got tutors, card draw, removal, and threat potential, but it's not meant to be particularly fast. Built for multiplayer games like all my decks, it's meant to handle a long game and be balanced in most regards. Interestingly, it contains the most creatures I've ever put in one deck, and I ended up building it with no sorceries. Given There are a great deal of cards some might expect in this kind of deck that arent here, I considered pretty much every one of the ones you might think of that you're surprised isn't here - it's simply that they didn't make the cut. I have tried to balance all aspects of what the deck is trying to do with each other appropriately as well as run some choice cards of my own that I think are suited to my local metagame.

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94% Casual

Competitive

Revision 1 See all

(4 years ago)

-1 Fleet Swallower main
+1 Greater Good main
-1 Pernicious Deed main
+1 Stitch Together main
-1 Sylvan Library main
-1 Torgaar, Famine Incarnate main
+1 Whispering Madness main
+1 Windfall main
Date added 4 years
Last updated 4 years
Exclude colors WR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

47 - 0 Rares

21 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.66
Tokens Ape 3/3 G, Copy Clone, Elephant 3-3 G, Zombie 2/2 B
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