What is it? Landless Commander! A wonderful and mystic type of deck.

Why should you play it? It is quite fun and funny. Tons of fun and lots of laughs.

Is it good? Depends on your match-ups. This deck is either complete hit or miss. It can get shut down by a single card like Stony Silence. It can win by storming off early or it can sit around and do nothing most of the game. It entirely depends on how lucky your draws are and how far you are willing mulligan.

Urza, Lord High Artificer: Create an artifact on his enter the battlefield, and lets you tap your artifacts for mana. In this variation, run a lot of 0 mana artifacts for an explosive turn when you play him. This is the only commander who has had extensive testing.

K'rrik, Son of Yawgmoth: The ability to make all Black mana Phyrexian mana lets you get away with a lot. Ramp him out with rock and make your spells cost less, along with no longer needing colors on mana.

Kess, Dissident Mage: Kess lets you re-use your rituals and tutors, letting you have a higher chance of popping off and doing your combos.

Kruphix, God of Horizons: Kruphix lets you build up ramp between turns, letting you compensate if you get unlucky on some of your draws after you get him out.

Kykar, Wind's Fury: Kykar gives you 1 Red mana whenever you cast a non-creature spell, which your deck should have a lot of. This can help you ramp up to victory.

Alela, Artful Provocateur: Landless decks rely heavily on artifacts, and this commander gives you a creature token whenever you cast an artifact or enchantment spell. Sounds like it could work.

Jhoira, Weatherlight Captain: Landless decks rely heavily on artifacts, and this commander draws you a card whenever you cast a historic spell. Easily could help you churn through your deck and keep your hand full. Would be similar to a cheerios deck.

Sai, Master Thopterist: Landless decks rely heavily on artifacts, and this commander gives you a creature token whenever you cast an artifact spell. It also creates artifacts, meaning Clock of Omens, any cards that check for artifacts, and even Urza, Lord High Artificer work well with him. On top of that, Sai can sacrifice artifacts to draw cards.

Saheeli, the Gifted: She creates artifact tokens and lets you reduce the cost of spells you cast.

With having no lands comes different ways to win the game. These let you win with a way many players do not get to see in commander.

Goblin Charbelcher: This card was made for decks with minimal/no lands. A very quality win in any landless deck. Easily one-shots most decks.

Hermit Druid and Selective Memory: Both of these cards let you win in the same way, with Laboratory Maniac or Thassa's Oracle.

One thing you probably notice about a lot of stax is that it usually punishes players and their lands. Well, that type of stax does nothing to us, so it can be of use with slowing down all of the land using decks without slowing us down at all.

Winter Orb is probably the strongest. It only involves lands and only costs 2 mana. Both cheap and strong.

If you have any suggestions for this primer, please comment down below. I am working on expanding it.

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Revision 1 See all

(4 years ago)

Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

67 - 0 Rares

60 - 0 Uncommons

40 - 0 Commons

Cards 183
Avg. CMC 2.86
Tokens Construct 0/0 C, Construct 6/12 C, Copy Clone, Elemental 3/1 R w/ Trample, haste, Faerie 1/1 U, Giant 4/4 R, Goblin 1/1 R, Servo 1/1 C, Snake 1/1 G, Spirit 1/1 W, Thopter 1/1 C, Treasure
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