The Island Awakened [[Primer]]

Commander / EDH PrismMTG

SCORE: 31 | 42 COMMENTS | 2516 VIEWS | IN 20 FOLDERS


Changes Based on Suggestions —Dec. 4, 2022

+1 Greater Good, -1 Jaheira's Respite

+1 Abundance, -1 Wrenn and Seven

+1 Sylvan Library, -1 Colossal Majesty

+1 Yavimaya Hollow, -1 Forest

+1 Song of the Dryads, -1 Kenrith's Transformation

These changes are largely in part to Profet93's ideas and suggestions, but other people include seshiro_of_the_orochi and TheoryCrafter

Profet93 says... #1

+1 Be sure to let me know what you think of each suggestion, seems like a pretty cool synergistic deck.

AbundanceSylvan Library > Collasal Majesty. Honestly, most cards over majesty. Despite the royal name, the card only triggers once, on upekeep. So best case you maybe ramp into it, play a creature with high power, draw a card or 2 before it dies. Abundance allows you to filter your draws and is synergy with Cultivator Colossus (lol, Collasal Majesty, Cultivator Collusus, anyways....). IF you were to find a slot for sylvan library, abundance would synergize extremely well (I forgot the way the synergy works at the moment, something about drawing cards of your choice without paying the life). Speaking of sylvan library....

Is Field of the Dead not in here because it comes in tapped, doesnt make elemtenals or both? It seems very much on theme with landfall and token geeration nevertheless and is extremely powerful. Can help make tokens when your commander becomes unavailable. Swap half of your forests for snow covered if you were to add in field to help reliably activate it. Not to mention that it goes well with Scapeshift, Spelndid Rec, etc.... Seems too good too ignore, your curve doesn't seem low enough to worry about it coming in tapped.

Castle Garenbrig - Ramp

Yavimaya Hollow - Protection

Neither castle nor hollow are high priority given you are limiting nonbasics. But it might be worth considering should you feel lacking on either front, particularly the latter, even though the former could be more helpful.

Finale of Devastation > Triumph of hordes? - Both act as a wincon, although finale has much greater variety and is not a winmore card.

Greater Good - Do you not feel you have enough 4+ power creatures to take advantage of this? I feel the tokens u generate would make this an easy inclusion. Not to mention it prevents theft and exile effects, all while allowing you to fill your grave with more lands if needed. Seems like the best card for your deck out of all of my suggestions, am I missing something?

Potential cut, Jaheira's Respite - You say in your description you dont want myriad landscape or blighted due to mana utilization. Yet you are okay with holding 5 mana back? What if you already have a lot of basics out (given your deck has only half) or they just aren't attacking you. Too situational for too low of a payout IMO. How has it played for you?

Looking forward to your response.

December 2, 2022 1:50 a.m. Edited.

PrismMTG says... #2

@Profet93

Super glad for such a detailed list of suggestions, I'll try my best to go down each one and give you my thoughts on them.

Abundance/Sylvan Library: Between the two, I'm leaning more towards Sylvan Library due to the synergies you outlined, but I am seriously considering both of them. From what playtesting I have done, I have more than enough ramp effects, but I lack in card draw in order to power how many cards the deck can churn through. What do you think about replacing Lotus Cobra with Sylvan Library and Colossal Majesty with Abundance? Sylvan Library makes a better 2 drop than Lotus Cobra considering how much ramp I have and you already outlined the problems with Colossal Majesty.

Field of the Dead was not included because I don't think I have enough variety in my landbase to reliably activate it. Even if I change half my forests to snow covered, I only have 9 different lands, that's including Field of the Dead. I just have way too many fetches meant to get double landfall triggers for it to be reliable IMO. Unless I'm leaving fetches uncracked on the battlefield, I don't think I'm going to reliably be able to get much value out of it. I'm excited to hear your thoughts on that because I don't think it is entirely out of the question yet.

Castle Garenbrig: I already outlined out I have enough ramp and am thinking about cutting some for card draw, plus pretty much all of my lands are playing around a landfall trigger system where I am consistently saccing them and playing them out of my graveyard one way or another. Castle Garenbrig doesn't play into that strategy at all and I don't believe I need the ramp, I have a fairly low curve as it is.

Yavimaya Hollow: Definitely a card I was considering, but I ended up keeping it off the list not because of anything game mechanic wise, but just price. I already feel like this deck is quite possibly my most powerful deck and my playgroup is very casual, and relatively budgeted. As time goes on, this is absolutely be included as new cards come out and I keep this updated, but as of right now, I think I would feel bad showing up with a deck worth of 1k and playing against my friend who consistently makes decks worth less than $100.

Finale of Devastation: I honestly prefer Triumph of the Hordes in this deck, I don't usually need to make my creatures all that much bigger to win, I need the damage they deal to do more for me. Trample is something I prioritize in other decks for the finishing power and Triumph of the Hordes is no different, as well as the Infect making it a clear finishing card. I'm not entirely sure what I would even find with Finale of Devastation. Cultivator Colossus and Ancient Greenwarden/Rampaging Baloths are my highest CMC cards and none of them are real game closers, just big hitters that have powerful synergistic effects with my game plan.

I'm actually going to touch on Greater Good and Jaheira's Respite together: Jaheira's Respite is a risk vs reward card in my eyes, as it swings from being a dead card to pulling out 5, 8, 10+ lands in a single turn. This is one of the cards that I already own, so no need to buy it somewhere and I plan on doing some playtesting with it in a live environment. If it doesn't give enough reward for the risks it poses, it is going to be swapped out for Greater Good. I don't have all that many creatures I want to sac to Greater Good but you're correct, the elemental tokens fill a perfect role in that.

Hope this explains some of my positions on your suggestions and I'm looking forward to your own thoughts on my reasoning for the choices

December 2, 2022 11:12 a.m.

Profet93 says... #3

Thank you for your detailed reply, it truly means a lot.

Sylvan Library / Abundance - I only think abundance is worth it if you add in library. Otherwise, I wouldn't rush to add abundance. I've personally hated the card in my Azusa deck, although are decks are built different so it might be worth testing out. Regarding library, its less of a draw spell but more of a second sensei's diving top of sorts that allows you massive draw in a pinch for a high price. Without lifegain in the deck, I wouldn't classify it as a draw source. So I dont think a card like Lotus Cobra should be cut for it if you classify Sylvan library as draw. Nevertheless, I recommend you try both Sylvan + Abundance in the deck. See how they work separately and together and then make a decision IMO. Regarding Cobra, if you really feel you have enough ramp take it out, but with all the fetches and ramp, I would take out another card personally. Cobra provides too much value to ignore IMO

Field of the Dead + Castle - I agree with your assessment, I didn't realize the all the fetches you had, they came out with new fetches in the past 2 years or so, still catching up

Yavimaya Hollow - Yea, I figured but I didn't see any mention of budget in the description and I didn't see it in the maybeboard so I just wanted to make sure you considered it. I agree, its unnecessary, especially in a casual playgroup and in a deck that is more prone to wipes than spot removal.

Finale of Devastation - Speaking of casual, why do you prefer Triumph over finale if your playgroup is casual? I've never met one casual playgroup that was okay of infect of any kind. Although thats perhaps my meta. While Triumph has a higher ceiling and fits the slot of "finisher" in your deck that you were looking for, how confident are you that it is a better card that finale given you only made the update a day ago? In other words, if I understand you correctly, you value the higher ceiling that triumph provides rather than having a lower ceiling and a higher floor? I personally like the versatility but I guess that's just me. I hate having dead and winmore cards in my decks, but for a casual meta I understand. I also slightly agree with your assessment as I am unsure how reliably you would be able to get 12 mana consistently, although you do say you have enough ramp so I am unsure. Definitely something to swap/play around with if triumph isn't giving you the results you expected. I also like to use finale to search/recur e-wit + timeless witness to recur itself again. Helps if I'm topdecked from flooding lands all day and am out of draw.

Skullclamp - You have a lot of 1 drops, not to mention it's draw that you need, easy to cast equip and probably purchase too should you not have one. It's a deterrent at best, card draw at worst.

How has burgeoning been working for you? Seems like your weakest ramp spell as it's ceiling relies on a specific hand. You only have 38 lands, many fetches and this only allows you to play from your hand whereas exploration allows you to play from your grave. Giving your self-mill and the fact you need a ramp cut, I believe this would be a good choice.

Respite / Greater Good Swaps - I think its good to try it out among the other newer cards you might have and let us know how it goes. I still firmly believe Greater good is incredibly more powerful than respite, but testing is needed for sure.

December 2, 2022 3:31 p.m.

PrismMTG says... #4

@Profet93 I'll give a much more detailed response when I am off work work, but basically my playgroup doesn't mind Infect very much because the deck isn't centered around infect. Triumph of the Hordes in this deck is a way to make sure you knock people out, cutting their life from 40 down to 10. It's not the infect itself they care about, they know that it's there to close out games cleanly

December 2, 2022 4:10 p.m.

This looks really impressive! I still have some suggestions for you:

Gaea's Touch is a very underplayed card. For you, it's another way to play additional lands that can function as a ritual effect if needed.

You have not a lot of land bounce, but otherwise, Yedora, Grave Gardener would a really powerful addition.

For card draw, Return of the Wildspeaker, Shamanic Revelation and Rishkar's Expertise would obviously be powerful. If you want to stay under the radar, Mouth / Feed is similar, but doesn't have the reputation the other three have.

Ayula's Influence works neatly with your ability to play lands from the grave.

I hope this helps. Have fun piloting the deck!

December 3, 2022 1:04 a.m.

PrismMTG says... #6

Alright @Profet93, I'm home and ready to take a deeper dive into this.

Abundance + Sylvan Library is something I will have to test out, Abundance is always a card I keep coming back to when I'm building in green. I'll see about testing it out, my group of friends is fine with proxies so I can have a chat with them about it.

If I include Yavimaya Hollow as well as making half my forests snow covered, that brings me to 10 land cards with different names. I'm not sure I can be consistent enough with Field of the Dead for it to be worth including. Though in the future, if I slot in more land cards it is definitely worth considering.

My other explanation wasn't exactly to the point lol, so I'm gonna try to clear this up. The reason my playgroup is fine with Triumph of the Hordes is because they understand that when that card comes out, it is with the intention to end the game this turn, no waiting around, either respond or lose. Finale of Devastation doesn't have that same power in this deck simply because there isn't anything I can go and find that has the same presence or intent that Triumph of the Hordes does.

Skullclamp is definitely something I considered, though not towards my one drops. Most of them are very reliable ramp/landfall shenanigans, Llanowar Elves being the only exception, using Skullclamp on the one drops doesn't seem like the correct play to me. Using it on the elemental tokens however, I am heavily considering, as we have already discussed how good of a sac option they make for cards like Greater Good.

Burgeoning is an interesting case because sometimes it feels kind of useless, but it has also had it's moments where it becomes one of the most powerful cards in my deck. It's a risky card, but there will always be risky cards. The real reason I'm not really considering taking it out however is because my LGS only had one copy and I will honestly feel bad if I tossed $20 at a card that high in demand just to swap it out a week later.

I haven't had a chance to playtest with Greater Good yet, but I have high hopes for it, as it is significantly more reliable than Jaheira's Respite

Those are my thoughts, though unfortunately I haven't been able to back any of them up with testing yet. Interested to see what you think of my logic behind certain choices.

December 3, 2022 1:13 a.m.

PrismMTG says... #7

@seshiro_of_the_orochi I actually already have Gaea's Touch in my list, though it is an amazing suggestion is I didn't already include it.

Yedora, Grave Gardener and Ayula's Influence are both cards I considered earlier in my building of this list. Yedora I discarded because I am mostly using the tokens I make to be aggressive, the other creatures are more supportive and she doesnt' trigger on the elemental deaths. Ayula's Influence I considered for awhile, but ultimately cut because after some playtesting, it just because more efficient to play the card outright instead of discarding it, as I couldn't always have the setup to take advantage of what I discarded using Ayula's Influence.

All of the card draw you have suggested are all powerful, but they are one time effects, I am more interested in enchantments that draw me cards over the course of the game instead of all at once. Rishkar's Expertise might get me 5 cards when I play it, but Elemental Bond can get me 2-4 cards a turn, every turn.

December 3, 2022 1:21 a.m.

Profet93 says... #8

First and foremost I agree with Seshiro regarding the three draw spells, best inclusions for draw.

Field and Yavimaya - I agree with your assessment.

Finale - The way to finish games with Finale is have x = 10, that way all your creatures get huge and have haste. The creature recursion/tutor is just another benefit. Given you have a lot of ramp, too much even, I figure it shouldn't be too hard to get it to that level to finish off a game. That being said, it costs a lot of mana and it doesn't provide trample so I see your point and concede to you.

Skullclamp - I dont like using them on one drops either, I prefer to use on other cards that will eventually die anyways. But most people like to get the immediate effect and utilize that card draw same turn, hence my comment, but I agree with you.

Everything you're good. And to reiterate, I sincerely think Seshiro's suggestions are probably arguably better than mine. Youre commenting regarding burst vs. steady card draw. There are pros and cons in each. THe problem with most burst is that you lose tempo, Rishkar expertise solves that. Another problem is 2 for 1 on your creature, return wildspeaker solves that. I get that steady card draw works better in this list, but if you need card draw, given you've went through most of green steady card draw, shouldn't one of the 3 burst draw spells be worth considering?

December 3, 2022 1:31 a.m.

PrismMTG says... #9

Looking back at what Seshiro has suggested, my first impressions lean towards Rishkar's Expertise or Shamanic Revelation as Rishkar's Expertise gives me much more than Return of the Wildspeaker and the one mana isn't much of a problem. Or I could consider Shamanic Revelation, which would often draw me roughly the same amount of cards, if not more depending on my boardstate and gain a large amount of life. So if the draw ability is more reliable with Rishkar's Expertise but possibly more powerful with Shamanic Revelation, I would like both of your thoughts on what I should include, because I honestly see the pros and cons of each and they come out about even

December 3, 2022 1:47 a.m.

Profet93 says... #10

I think the choice between Rishkars and Shaman has to do with your level of risk that you are comfortable with. Rishkars is safer and is bound to almost if not completely fill up your hand. Not to mention that Rishkars avoids the "Targetted removal" problem as long as you have at least 2 creatures.

Shamanic is much riskier, with a lower floor and a higher ceiling. The 1 mana difference between the 2 is insignificant. Shaman is also a way to gain life if thats a consideration (aka burn in the meta, enemies teaming up on you, etc...) although that is a lesser priority.

If it were me, I'd go with the safer option, Rishkar's as I'm a cautious person by nature, but thats just my 2 cents. Both are valid inclusions and it's hard to go wrong with either one.

December 3, 2022 2:30 a.m.

TheoryCrafter says... #11

Your deck is looking pretty good. However, I find it lacking in Artifact/Enchantment hate.

You may want to consider Pest Infestation. With how quickly you'll be emptying out your library it's not outside the realm of possibility you can draw this soon enough to be relevant. It doesn't create you big creatures, but the number of pests it will produce(especially with the help of Paralell Lives) could have a staggering effect.

Another to consider would be Broken Bond, as it fits into additional land plays.

Speaking of addional land plays have you considered Walking Atlas?

Another weakness to your deck is Angel of Jubilation. While I find it unlikely you'll have to face it in the near future, it may be an idea to add something like Ram Through to directly kill it or use something like Primal Bellow(which you can then target your Commander with) to force it to block.

Also, have you considered Fertile Thicket, Khalni Garden and Llanowar Reborn? The former two would have a least some benefit from extra land triggers, the third for consistent buffing of an important creature and they'd be a much easier option to sacrifice since they come into the battlefield tapped. This would also give you more fuel for Field of the Dead if you wish to reconsider it at a later date.

That's all I got for ya. Thank you for reading me out. I hope it helps. Happy Hunting!

December 3, 2022 8:26 a.m.

PrismMTG says... #12

Alright @TheoryCrafter, I'm gonna do my best to break this down.

Artifact/Enchantment hate is definitely something I'm lacking, the main problem I have is that I don't know what to cut. Of the two, I think I'm more likely to play Broken Bond due to the land synergies and that I don't often need anything more than spot removal.

Walking Atlas was something I considered, but Skyshroud Ranger is just strictly better imo and as I kept refining the deck, I started cutting out some of those types of ramp effects for more draw effects.

I am not doubting that Angel of Jubilation is a very strong card, but I'm failing to see how it effects my main game plan. Yes, it messes with effects like Greater Good, but it doesn't do anything to stop the landfall/land recursion elements of my deck, which are the main strategy.

Of the 3 lands you suggested, I'm only truly considering Fertile Thicket. All 3 enter tapped, but only Fertile Thicket has an effect that benefits me enough to offset that cost. While yes, it does give me the etb trigger, it takes one less basic out of my pool and I already run less than 50% basics, removing many more would start to severely hamper my fetches. All 3 of them are also much harder to bring back from the GY than a basic forest, which either slows down the land recursion engine, or makes it more complicated to put into motion. Field of the Dead is a super powerful card, but I'm worried that in order to consistently activate it, it is doing too much damage to all the fetch lands I run.

Thanks for the suggestions, I hope the logic behind my replies makes sense

December 3, 2022 1:50 p.m.

PrismMTG says... #13

@Profet93 After a bit of thinking, what are your thoughts on cuts for your suggestions?

-1 Jaheira's Respite +1 Greater Good

-1 Colossal Majesty +1 Sylvan Library

-1 World Shaper +1 Abundance

-1 Forest +1 Yavimaya Hollow

Interested on your thoughts about this, especially the possible World Shaper cut.

December 3, 2022 2:02 p.m.

Profet93 says... #14

Catpocolypse

I agree with all except world shaper. Worldshaper is redundancy, I feel the redundancy might be worth more than the 2 synergies abundance provides (cultivator and sylvan). If you feel you have enough redundancy in that area, then swap them out. I say it never hurts to test.

Surprised you pulled the trigger on Yavimaya Hollow, but I am confident it will help you out of a jam or 2. Don't forget, politics (assuming your meta does that).

I believe the reason TheoryCrafter mentioned the Angel is due to it's ability to shut off your fetchlands. That being said, meta dependent. Although I agree, having more more removal might be beneficial. For me, I've always loved Song of the Dryads as it is permanent removal. Extra points if you or someone else has a strip mine to respond to their enchantment removal. Even better against mono black and red decks with little to no enchantment removal and even more fun on their commander, especially commander centric decks. Although it does ramp and you already have kenrith's, it might be worth considering should you feel you need more removal.

Doubling Season > Parallel Lives - Unless I'm misunderstanding how doubling season and parallel are worded, but doubling season would allow you to ult 2 of your PW on the turn they come down, all for just 1 more mana. Does having 3 PW's justify purchasing an expensive card that costs 1 more mana, I'm unsure but wanted to bring it to your attention.

Truth be told, I think you should consider potentially cutting Nissa, Worldwaker and Wrenn and Seven. Nissa +1 is okay synergy, her other +1 is better in decks that have cradle (I know you have the enchantment one) or Nykthos, Shrine to Nyx. A PW's ult should not be the reason for consideration. Wrenn and Seven +1 doesn't put lands in the grave, just "Ramps" you after it's 0. It's -3 is okay. How have your experience been with PW's? I do enjoy Nissa, Who Shakes the World as her static ability is very powerful in this deck, allows you to mitigate tempo loss (if not ramp late game) and it's +1 is relevant while her ult is similar to the other Nissa.

December 3, 2022 2:48 p.m.

PrismMTG says... #15

Profet93 Shorter reply just because I don't think a reply the length of my prior ones is necessary here.

Song of the Dryads isn't a replacement for Beast Within imo, but a situation where I run both of them, I'm just not sure what to cut fit Song of the Dryads.

The PWs are not a staple part of the list, in fact they were cards that I spotted in at the very beginning and have been just good enough to avoid getting cut. Not anymore however, as cutting Wrenn and Seven for Abundance instead of cutting World Shaper. Thoughts?

That being said, there's really not a viable reason to run Doubling Season over Parallel Lives, especially when the main reason for the effect is the tokens, not the counters.

Angel of Jubilation: I didn't realize it cut off fetches, but it's also not a card that is ever going to pop up in my playgroup.

Nykthos, Shrine to Nyx is a card I had in the original concept of the deck, but got cut later as it didn't fit the sac/recursion theme I was building around, especially with the elemental tokens, or any other tokens for that matter, not counting towards the devotion as they don't have green pips.

December 3, 2022 11:44 p.m.