This deck utilises Tezzeret, Master of the Bridge's static ability to cast artifact creatures like Leaden Myr for free, getting cast triggers and allowing us to storm off.

This deck uses artifact ramp to get Tezzeret, Master of the Bridge out early. We're running the standard Dimir Signet and as many Myrs as we can (Like Silver Myr).

Obviously, in order for Tezzeret's ability to work, we need as many creatures (or planeswalkers, but those are expensive, man) as we can get. We're running a plethora of artifact creatures, including Ornithopter, Phyrexian Revoker, and more. The abilities of most of these creatures doesn't matter, we mostly just care about the casting. (But some still have utility, such as Phyrexian Revoker, which can shut down your opponent's Planeswalkers!)

Obviously, in order for these casting triggers to have any effect, we have to have some enablers for them. Anything that has a cast trigger (Like Aetherflux Reservoir or Sai, Master Thopterist) works here, but chief among them is our Signature Spell: Tendrils of Agony. After casting upwards of 10 spells in one turn (for next to nothing), we can very easily cast Tendrils of Agony and completely wipe out one opponent. Because it is our Signature Spell, this is reusable, and can wipe out their friends, too.

After wiping out one opponent, we might find ourselves with a full board but an empty hand. In order to kill the others, we need to reload our hand and shoot again! For this purpose, we are running Rebuild, Engulf the Shore, Part the Veil, and Hurkyl's Recall so we can cast our artifacts once more.

Part of what makes Storm decks so fun (except to play against...) is their ability to win out of nowhere. With some special tools, we can seriously make it come out of nowhere by winning on our opponent's turns! We have a lot of cards that give our spells flash, like Vedalken Orrery, Emergence Zone, and Leyline of Anticipation (which, if you're lucky, you might have drafted!) Giving our spells flash also enables us winning using Painsmith, which will allow us to pump an unblocked creature and win.

As is with most artifact storm decks, the vast majority of our deck is colourless. Because of this, we needn't worry ourselves with dual lands like Submerged Boneyard (they just slow us down anyways). If you've got the money, then you can get yourselves some of the nicer dual lands (like Watery Grave), but they aren't necessary.

Instead, we're adding in some lands with utility. Reliquary Tower protects us from discarding when our hand is too full, and Artifact lands like Seat of the Synod help us with our Affinity. We also have, as mentioned previously, Emergence Zone for flashy things.

Thank you for checking the deck out! I hope you find it to your liking.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 4 years
Last updated 3 years
Legality

This deck is Oathbreaker legal.

Rarity (main - side)

1 - 0 Mythic Rares

12 - 0 Rares

17 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 2.53
Tokens Thopter 1/1 C
Folders Oathbreaker, Oathbreaker
Votes
Ignored suggestions
Shared with
Views