Teysa Karlov is the first commander I've ever built as me and my playgroup started to get away from semiupgraded precons. To us newbies Teysa was basically unbeatable, we didn't know how to win without creature combat and we didn't pack a lot of interaction, so my aristocrat deck was basically free to pillowfort itself behind its token army and assemble a semicmboish boardstate where a single Doomed Travler dying would create an absurd number of triggers that allowed me to win basically every time. As we grew both as players and deckbuilders, answers to my strategy came up more consinstently and i soon realized that the current version wasn't gonna cut it. It still could steal some games, just because teysa and aristocrat strategies are that good, but the deck lacked consistency in a faster meta. Many spells like black market and krav and regna were the all stars of the deck at its roots, but now most of the times they revealed themselves as cards that "you hope to untap with", or that are so mana intensive that you can't realistically play them without exposing yourself for an entire turn in wich you don't have resources to do anything else. Still, I was so affectionated to that budget yet really fun list that I never spent time upgrading it (excluding the occasional splashy card). Now I came to the decision that if I love this deck I also want to see it perform at its capabilities and even tho this won't be the most powerfull version of Teysa Karlov possible I feel like this can pack a punch at most tables. One thing I didn't change between the 2 builds is the fact that I want the deck to be extremely tight about what kind of death triggers our creatures needs to have,I know you could use any kind of death trigger and get crazy with interactions and value , but my apporach is to get basically 3 : 1) generate tokens or allowing you to get the sacrificed creature back (this makesthe bulk of our board presence and allows us to have additional sacrifice fodder) 2) drawing cards (wich is good somebody once told me) 3) doing damage (wich is how you win the game) This makes the deck naturally good against creature decks that rely on combat to win, you always have lifelinkin blockers (god forbid if you manage to stick a gravepact effect on the board). Where the deck suffers is against heavy interactions in the early turns, I encourage you not play this deck "sticking your neck out" playing one piece of your boardstate for turn, loosing your Midnight Reaper while you have no other creatures in play suddenly makes a really good creature not worth its mana cost. Learn to wait till you can have an explosive turn, we have a ton of utility in the land departments, with Field of the Dead (adeguately supported), Urza's Saga, High Market, Phyrexyan Tower and the combo Urborg +Cabal we have plenty of room to do just enough on the board not to fall too much behind and assemble a dominant boardstate when the time comes.

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99% Casual

Competitive

Date added 2 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

37 - 0 Rares

23 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.73
Tokens 2/2 C Artifact Creature Spawn, Construct 0/0 C, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Goat 0/1 W, Human 1/1 W, Human Soldier 1/1 W, Morph 2/2 C, Phyrexian Myr 1/1 C, Soldier 1/1 W w/ Lifelink, Spirit 1/1 W, Spirit 1/1 WB, Treasure, Vampire 1/1 W, Zombie 2/2 B
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