Draw a lot of cards, play a lot of lands and abuse the landfall mechanic to slowly lock people out. Eventually, we'll be able to Sunder and have Manabond on the battlefield; So, we'll have lands and everyone else will be salty. Ideally, we'll want to Cyclonic Rift the turn before to really pile the salt on.

Infinite Damage

Sunscorched Desert + Retreat to Coralhelm + Trade Routes + any creature that taps to put a land into play

Infinite Mana

1) A land that doesn't come into play tapped + Lotus Cobra + Retreat to Coralhelm + Trade Routes + any creature that taps to put a land into play

2) Amulet of Vigor + Patron of the Moon + Simic Growth Chamber

Infinite 4/4 Beasts

Rampaging Baloths + Retreat to Coralhelm + Trade Routes + any creature that taps to put a land into play

Infinate mill

Hedron Crab + Retreat to Coralhelm + Trade Routes + any creature that taps to put a land into play

Infinate Draw

Retreat to Coralhelm + Trade Routes + any creature that taps to put a land into play + our commander.

Our main source of card draw is our commander; with multiple land drops a turn she really churns through our deck. However, we also make use of Rhystic Study and a combination of Waterlogged Grove , Crucible of Worlds and Ramunap Excavator .

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Revision 4 See all

(4 years ago)

+1 Field of the Dead main
-1 Forest main
Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

41 - 0 Rares

25 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.32
Tokens Ape 3/3 G, Beast 4/4 G, Bird 2/2 U, City's Blessing, Elemental X/X G, Frog Lizard 3/3 G, Manifest 2/2 C, Zombie 2/2 B
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