So we are focusing on the next level of the deck running a 3 card combo for the future. Quarantine Field + Gauntlet of Light + Sanctum Weaver in the late game, this should be exiling everything our opponents have in play that isn't a land. Running pieces to slow our opponents down, while speeding ourselves up to achieve this has been something that I have been working on.
For the future, we are looking at dropping Sigil of the Empty Throne to make this happen, along with a most likely Yasharn, Implacable Earth As the current struggle in cEDH or higher tier is that they dont need to pay life or sacrifice. The potential for cards that stop ETB effects is going to come into play in this deck very shortly. Tocatli Honor Guard will be subbed into the deck to keep a lock on things like Thassa's Oracle as we near the end game.
I've seen a lot of the Sythis decks starting to go control/stax in order to push the game into a state where the game ends in a lock out. While I find this to be probably the most effective way to play and may start leaning the deck over it stax/prison (More so than it already is) I'm currently not looking at turning this into the Lockout dot deck that Sythis Enchantress is currently doing. However, as the brew continues to develop and grow and I trim the fat off of the deck, we may see cards slide in and out of the deck. I've considered adding more fetchlands recently, along with cutting some of the mediocre cards. Initially Mirari's Wake was not in the list until I placed it back in tonight. With these developments, there are new cards coming out that we can add in. I have to check to see if they finished the Innistrad check land cycle. If so, I can incorporate that G/W land into the deck. Many of the lands in this deck may start cycling out for lands that can be used in both colors as we evolve and progress through the era of Sythis Enchantress in this deck.
This deck initially had all of the enchantresses that it could minus Eidolon of Blossoms. I felt that the need for ETB was so null and void that we did not need it. However, we are still looking at the potential for Femeref Enchantress in this deck.
Recently, the lock out of Out of Time + Starfield of Nyx
was cut from the deck as much fun as it would've been to play with it, I found that it hindered me more than I would've liked. And it is not every time that I will have cards like Teferi's Protection in my hand to stop myself from being locked. (However, if that did happen, the synergy between the two would not work as Starfield and Out of Time have to exist together.)
The decision to add in Sigarda, Host of Herons was an easy one as she had been in the early development list of this deck and stayed through it all. With the dominance of decks like Meren of Clan Nel Toth in my pods, I've leaned more on the inability to sacrifice moderately high. The same goes for Yasharn, as the Aetherflux decks came up and then started to fade out from my playgroups. The problem that I have currently with Yasharn is he is a nonbo with multiple cards in my deck to include Aetherflux Reservoir Where I have to cut him.
Some cards that will be future implements into the deck are Elvish Mystic Sakura-Tribe Elder Fyndhorn Elves. For those of you that have stuck with the deck for awhile, the Fyndhorn Elves was initially in the original design. However, I removed it so I can add in the promo Llanowar Elves from Dominaria. Same type of dork, different name and one was prettier than the other. Easy choice. Grasp of Fate is another card being considered for the deck as removal on every opponents side that they can get rid of and I can bring back off of Hall of Heliod seems like something we may want to consider.
Experimental cards currently: Hallowed Haunting and Dawnhart Geist
I feel that both of these cards may actually accelerate things that we want to do. While having Sigil of the Empty Throne in the deck is currently helping, Hallowed Haunting may actually accelerate the run to Flying and giving us bodies. Monastery Mentor can help us to get to the 7 creatures, if we don't already have 7 enchantments on the field. To reflect back, this is not a token deck, nor do I think this should evolve into a tokens deck. In the future I may be removing Sigil and Haunting as they may represent the deck as being too slow for it. While Mentor does nothing but accelerate us.
Dawnhart Geist I feel can do a lot of work for the deck for what we want to do moving forward. Being a much faster Nyx-Fleece Ram with every enchantment that I cast. It pairs well with Sythis, Harvest's Hand and Herald of the Pantheon as gaining 4 life per enchantment (in a perfect world, but most likely 3 life per enchantment) seems to work extraordinarily well)
Thank you for taking some time to read these further developments and the synergies that will be tested moving forwards. I look forward to writing more on this and my results upon testing.