WORKERS OF LORWYN UNITE!!

This is my Union Tactics deck, a build based around mimicking the often fun strategies that labour unions use to exert leverage. Stax effects represent workers going on strike, both your creatures and your opponents are on the same side in this, they just want to hang out, have a beer and stay tapped down. This includes the nobodies that actually farm Mana on various lands, they're part of the workers' fight. Meanwhile, the Fat Cat players get caught in endless 'negotiations', which is the Discard/Payoff part, representing them hemorrhaging money while crying tears of blood. It's loads of fun for everyone (not crying said tears of blood)!

This deck threatens wins mostly via a combination of discard payoffs and small amounts of creature damage. On the plus side, I have some redundancy in my discard effects, but my creature selection is not going to be hurting people very badly, even if I've got a lot of them out. The idea is to get Sygg out, hope desperately that you aren't in a creature heavy pod (you have awful blockers) or aren't the main threat, and just draw tons of cards, drawing into both ways to discard and ways to ensure more card draws. Still, I feel like with threat of early discard I might do okay, force people to discard things like bigger creatures I can't deal with. I'd like to think of some defensive solutions for this deck, maybe more tokens or reanimation stuff. I'm not sure if I have enough Counterspells in here, but I think with the theoretically high level of card draw, it will feel like I'm running more.

Would love to have some suggestions for some defensive solutions, I guess Propaganda is pretty obvious. Is the mana base playable enough? I feel like with all those rocks, I'm pretty likely to end up with enough fixing to get by, since it's just a 2 color deck, and it's not an especially 'devoted' one.

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Updates Add

Finally got around to upgrading this a bit more, I think it should be more consistent with the influx of 'good cards', which displaced many much worse cards. Adding Ensnaring Bridge, Tinybones, Trinket Thief, Waste Not, Oppression, card:painful quandry, Counterbalance, as well as a few art upgrades.

I'm still wondering if I should toss in a Syr Konrad, the Grim, he's an interesting discard outlet that can block stuff, but these changes should really rejuvenate the list!

Edit: In went Geth's Grimoire and Propaganda, Grimoire adds more card draw, usually to help me find Rack effects, Propaganda is a great card when you need to be kept alive, it's just a speed bump in most decks, but with Static Orb out it's a LOT more than a 'speed bump'. Out went Guul Draz Specter and Whip of Erebos... that Specter is a terrible card most of the time, and Whip is only good when this deck is likely to lose very quickly (people can freely attack, this deck can attract some attention!). Propaganda gives me more turns to play around with most of the time while Grimoire's draw is both beefy and optional, key in a deck that can end up decking itself.

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98% Casual

Competitive

Date added 3 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

34 - 0 Rares

25 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.95
Tokens Bird 1/1 U, Squid 1/1 U, Tentacle 1/1 U, The Monarch, Zombie 2/2 B
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