pie chart

Swiggity, Swooty, Comin' for those Creatures

Standard* Control Ramp RUG (Temur)

alexthegreat38


Sideboard


Maybeboard


Hello everyone,

This is my first genuine attempt at a standard deck. Major props to hateindigital for the original concept, which still makes up the majority of this deck.

As the title so subtly suggests, the idea of this baby is that it comes for your creatures. And it's not just through any old removal. It works by stealing your creatures with Act of Treason, Harness by Force, and Jeering Instigator, attacking you with them, then sacrificing them to Life's Legacy or Scourge of Skola Vale or even exiling them in exchange for a 4/4 Sphinx ( Hour of Need ) or a 2/2 Boar (Curse of the Swine). There's also a decent bit of mana ramp, which will probably include a few Courser of Kruphix once my budget allows. Battlefield Thaumaturge is a big-time enabler for the deck, allowing the strive spells like Harness by Force and Hour of Need to become even more valuable. Additionally, an Icy Blast with a Battlefield Thaumaturge out taps everything for U, and a Curse of the Swine turns unlimited creatures into piggies for UU.

One thing I have started to include that is a bit of a departure from hateindigital's original idea is some counterspells. Although the concept of the deck is sound and runs very smoothly at times, it usually requires quite a few turns of setup. The Disdainful Stroke and the Mana Leak mode of Temur Charm are extremely helpful in controlling early threats to make the resulting board states a little more manageable and to make the creature-stealing a bit more of a blowout later on.

The sideboard is also an interesting component. The main idea is that it is geared towards control decks that don't have many appealing targets for Threaten effects. Side in the Savage Knuckleblade, Xenagos, God of Revels, Surrak Dragonclaw, to have threats of your own that demand answers. The Anger of the Gods is to combat weenie aggro decks that go wide too quickly to handle, and will be increased to a two-of as soon as I can get another one.

I am completely open to any and all suggestions on this wonky deck! I love playing unorthodox decks with strange win conditions, and when I saw this and how relatively cheap it was to buy, I sprung at the chance to shake things up at my local FNM. I have yet to play it there, but will play tomorrow (11.14.2014) and post about how it did!

Mad props once again to hateindigital for the deck idea. You can find his deck in the "based on" section of the description for this one!

Thank you again, and I look forward to your responses.

Suggestions

Updates Add

So, I tried to rebel against Standard, and the format crushed my rebellion. As fun as it was at times, the deck went 0-4 at my local FNM. Here's a breakdown:

Match 1 vs. Abzan Midrange; Loss 0-2

This match was against a really good Abzan deck that included a completely ridiculous number of planeswalkers. He cast Nissa, Worldwaker, Elspeth, Sun's Champion, Garruk, Apex Predator and Sorin, Solemn Visitor all in game 1. I Disdainful Stroked one of them, but the rest of them were far too threatening for me to do anything. Both games went about the same way: although I was able to steal some Siege Rhinos for fun shenanigans, the volume of planeswalkers he had was just too much, and there was really nothing the deck could do to stop them.

Match 2 vs. Sultai Control w/splash of white; Loss 0-2

This was an extremely controlling, creature-light deck that did not play into my strategy at all. In the first game , he countered or removed pretty much everything I did, slowly milling me with Ashiok, Nightmare Weaver. I conceded when there wasn't much else I could do and went to game 2. After sideboarding, the deck became a bit more aggressive and managed to hit him down to 3 life, but he stabilized and finished me with a Prognostic Sphinx, which is of course awful for this deck because it can be made hexproof at will.

Match 3 vs. Sultai Midrange; (Loss 1-2)

This was an interesting deck, I did not expect the Sultai colors to be as aggressive as they were here. This deck also included Ashiok, Nightmare Weaver but had threats like Prognostic Sphinx and Reaper of the Wilds which just ended my game 1 because they're so easy to make hexproof. After sideboarding, I managed to beat him down to 6 and then topdecked a Crater's Claws for the game 2 victory. Game 3 went a lot like game 1, however, and I didn't draw enough of my aggression to really do anything.

Game 4 vs. Jeskai Aggro; Loss 1-2

Game 1 of this match was the first and only time the deck worked exactly as designed, and it required a perfect storm to do it. I stole his first Goblin Rabblemaster, swung to get the token, then sacrificed it to Scourge of Skola Vale, stole a Mantis Rider and sacrificed it to the Scourge, then stole his next Rabblemaster and swung for lethal. It was beautiful, and both my opponent and I laughed at how smoothly it worked. Unfortunately, the process would not be repeated. I didn't sideboard for game 2 because, hey, it worked so well in game 1, right? Wrong. He drew more removal this time, and I couldn't survive. Game 3 I went more aggressive, but he was able to Stoke the Flames my Savage Knuckleblade and things went downhill from there.

0-4 in matches, 2-8 in games.

Final thoughts: This seems to be one of those decks that is hilarious and fun when it works, but it almost never works. Not only does it rely a lot on your opponent playing steal-worthy creatures, but even in a suitably creature-heavy matchup, it requires a somewhat unlikely draw of all the right combinations (for the idea to work it needs both Threaten effects and sacrifice engines, and too often can't get both in the same game, or gets them both too late). It might do well if Standard was slower, had fewer insane planeswalkers, and fewer hexproof creatures, but alas, Standard is what it is, and it undisputedly crushed this deck. Attempting it was fun, however, and winning a game by eating things with the Scourge was hilarious. Unfortunately, the deck's just not consistent enough and doesn't have enough answers for the threats it can't eat.

The best part is, I already paid for the expensive part of the deck (the mana base), and the main cogs of this build are so cheap I didn't drop a ton of money on the deck. I've already converted it into a fast, aggressive Temur deck, which I will post as an entirely separate deck, because it really is entirely separate. Thanks to hateindigital for the awesome idea and the fun I had with it!

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

35 - 11 Rares

11 - 2 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 2.26
Tokens Boar 2/2 G, Morph 2/2 C, Sphinx 4/4 U
Votes
Ignored suggestions
Shared with
Based on
Views