Sultai - The Gifts that Keep on Giving

Modern* T12H

SCORE: 78 | 53 COMMENTS | 11305 VIEWS | IN 23 FOLDERS


Modern FNM - 12 players —June 30, 2018

Round 1 vs Merfolk 2-1 Win

Game 1 I got the board stabilized and dropped batterskull that I Main decked tonight and took over the game. Game 2 I got my only black source spreading sead and died to a school of fish. Game 3 was interesting because I drew my ramunap excavator that I tried over the crucible in the side tonight. I was able to kill 3 mutavaults because of it while also being a blocker. I eventually grinded him down and won.

Round 2 vs Storm 2-0 Win

I felt bad because he was prettt salty about me main decking spellbombs lol I got one out turn one Game 1 and won the game. Game 2 I got damping sphere and scavenging ooze that I put in the side tonight out and he scooped. I feel really confident with the this matchup.

Round 3 vs Counters CoCo 2-0 Win

This was my personal deck that I let my buddy borrow. I was able to fight through 4 collected company’s game 1 and ended up winning with an army of snaps and witness. Game 2 I got ensnaring bridge out and locked him out of attack me and I ultimated Jace to mill him out.

Round 4 vs Grixis Shadow 1-2 Loss

Game 1 I got the hangarback/ruins loop which grixis cant really deal with it and I won. Game 2 he got the aggro plan going quick and I didn’t draw removal. And game 3 was kind of a frustrating loss. I should have won but I got stuck on 3 lands for 3-4 turns and I had the board stablized so I could have cast the 2 gifts in my hand. But I got punished for missing land drops and lost the match.

Results: second place

Pastato says... #1

Hey, great Job on that List i think it looks awesome!Definetly agree that sultai has to find its own niche, and this looks very fun.Why arent you playing cycling lands tho?

May 17, 2018 4:36 p.m.

T12H says... #2

Pastato

Thanks! Yeah it is blast to play if you are a fan of control. I originally wanted cycling lands in the deck. I had the UB cycler but I found that I always wanted to either play it or fetch for it. The land count is so low that all the lands you start with in hand or draw are important to get on the battlefield. Also once I played it I wouldn't be able to get it back unless I GQ my own land. Also a 3rd tap land (2 man lands) came up a lot and it just seemed really slow. So I just cut it for a shock. This deck is already really slow and the format is really fast, so it really can't handle having extra tap lands besides the two it already has.

Let me if you have anymore questions or ideas! Love answering them!

May 17, 2018 5:12 p.m.