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Budget $200 at TCGPlayer casual Temur spellslinger with combos featuring Kalamax, the Stormsire.


Forks with Kalamax

Twincast - Reverberate - Expansion / Explosion - Increasing Vengeance - Insidious Will

The main goal is too get infinite +1/+1 counters on tapped Kalamax using an instant Fork to copy itself on the stack infinite amount of times. As long as a Fork is the first instant I cast during a turn it can be used with tapped Kalamax and another card to make an infinite copy instant loop. The first way is by copying any opponents instant or sorcery. This results in making a copy instant loop during an opponents turn and having an infinite large Kalamax on my next turn.

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The second way is I cast a sorcery, hold priority, with Kalamax tapped cast a Fork. This way can use Chandra's Ignition or Gravitic Punch with an infinite power Kalamax as a win condition.

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Win Conditions with Kalamax

Other than putting infinite counters on Kalamax the copy instant loop can be used with other cards to be win conditions. If Ral, Storm Conduit is on the battlefield before I make the copy loop he does 1 damage to opponent when a spell is copied which results in killing all my opponents with damage. Each time Kalamax gets a counter so does Simic Ascendancy therefore if Ascendancy is on the battlefield before I make the copy loop then it gets infinite counters. This forces an opponent to remove Ascendancy before my next upkeep or I win the game.

On my turn with an infinite power Kalamax Chandra's Ignition can be a win condition by doing infinite damage to my opponents. Since Ignition and Gravitic Punch are sorceries then they can start the Fork combo with Kalamax where Kalamax gets infinite counters giving him infinite power.

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In the combo, copies of Gravitic Punch after resolving at the end of the combo see Kalamax with infinite power which does infinite damage to three different opponents. When I first cast Chandra's Ignition or Punch targeting Kalamax as the creature it doesn't matter what his power is because this just puts the spell on the stack along with the target that I want to do damage too. It's when I want to resolve Ignition or Punch that's when it matters how much power Kalamax has, but in this combo that doesn't happen right away. The three Ignitions or Punches stay on the stack all the way until Kalamax has infinite counters giving him infinite power and then they resolve last.

I first choose a target creature to put Chandra's Ignition or Gravitic Punch on the stack and then when it resolves it looks at that target creatures power. If that creature is still on the battlefield then Ignition or Punch does damage, but if there's no creature then no damage is done. When using these spells that are relying on Kalamax's power to do damage then I need a way to protect Kalamax before I combo because if he leaves the battlefield in response then these spells don't do damage.


Infinite Mana Combo into Win Condition

Kalamax tapped + Turnabout + Nivix Guildmage + at least five lands = infinite mana by tapping and untapping all my lands.

I can do this combo at instant speed on an opponents turn since the win conditions are instants. I want to make infinite and mana because then Guildmage with it's abilities can be the enablers to draw into a win condition/copy that instant with infinite mana.

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Win conditions with this combo:

  • Comet Storm: infinite damage to all opponents.
  • Lightning Bolt: infinite damage to opponents by infinite copying it with Guildmage.
  • Beast Within + Capsize: destroy all my opponents permanents by infinite copying Beast with Guildmage and then remove all opponents 3/3 Beasts with infinite buyback cast of Capsize.
  • Ral, Storm Conduit: on the battlefield before I make the copy loop with Guildmage.

This combo doesn't need Kalamax to go infinite and win. If not using Kalamax then the combo costs 8 mana (4 for Turnabout and 4 to copy it with Guildmage). Kalamax speeds up the process because I only need 4 mana to cast Turnabout to combo.


Evasion for Kalamax

Kessig Wolf Run - Shadowspear - Hadana's Climb   - Shadow Rift

I don't have to win on the spot when I put infinite counters on Kalamax. I can instead use an infinite large Kalamax as an attacker each turn which can and most likely will kill my opponents one at a time with Commander damage. If using Kalamax as an attacker than repeatable evasion helps to do combat damage to an opponent. Kessig Wolf Run and Shadowspear equipped can give Kalamax trample. Wolf Run is the better of the two because it can be tutored for and put onto the battlefield with Crop Rotation. Shadowspear can be a source of lifelink as well as a way to remove my opponents indestructible/hexproof for the turn which can be helpful in multiplayer Commander.

Winged Temple of Orazca can give Kalamax flying as well as double it's power/toughness. Hadana's Climb   flips if target creature has three or more counters on it thus it has good interaction with Kalamax as a fast way to flip. The double of power/toughness is less needed if Kalamax is infinite large, but is quite good when it's not. The double of power with flying is excellent when I only have to do 21 Commander damage to an opponent. Shadow Rift is not repeatable like the other options, but it's an instant that Kalamax can copy. For one mana it makes Kalamax unblockable and draws two cards.


Tappers for Kalamax

Springleaf Drum - Holdout Settlement - Survivors' Encampment - Cultivator's Caravan - Smuggler's Copter

The power of Kalamax's ability comes from when he's tapped. Attacking is the best way to tap Kalamax, but sometimes I'm disrupted can't attack or Kalamax can't safely attack. In these situations having other ways to tap Kalamax at instant speed are needed because I can't copy the first instant each turn if Kalamax is not tapped.

There's other uses that tappers have to tap Kalamax. At my first main phase I can combo to make an infinite large Kalamax if I have one of these tappers to first tap Kalamax. Doing the combo this way Kiora's Follower can untap Kalamax to attack with an infinite large Kalamax. Follower can also untap Kalamax to block on an opponents turn and then use a tapper to tap Kalamax before I cast an instant.


Buyback with Kalamax

Narset's Reversal - Capsize - Sprout Swarm

Instants that can return to my hand after casting them can be powerful with Kalamax giving me repeatable instants to cast. Narset's Reversal doesn't have buyback, but the copy of it from Kalamax can bounce itself back to my hand. It's a repeatable way for two mana to copy any instant or sorcery, mine or an opponents.

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Capsize with buyback for five mana with Kalamax can bounce any two permanents on the battlefield. As long as I have five mana I can keep doing this because of buyback. Capsize is good with Wilderness Reclamation letting me cast it on my turn and then untap all my lands to cast it again on an opponents turn.

Sprout Swarm with buyback for five mana with Kalamax can create two Saps. Convoke with buyback is a nice combination because Kalamax and the Saps can help to pay to convoke Swarm. Because of the Saps it's essentially a free instant to cast with convoke each turn.

Convoke is another way to tap Kalamax at instant speed. I can use Kalamax to convoke and still trigger it's copy ability with Swarm. Saps go well with Return of the Wildspeaker which when copied by Kalamax can give all Saps as well as other nonHuman creatures I control +6/+6.


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Date added 3 months
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

33 - 0 Rares

26 - 0 Uncommons

28 - 0 Commons

Cards 100
Avg. CMC 2.42
Tokens 1/1 Servo, 2/2 Drake, 1/1 Elemental, 3/3 Beast, 1/1 Saproling, 1/1 Bird Illusion, 2/2 Manifest
Folders Uncategorized, Kalamax, Hell Yeah, fun-times
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