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Storage counters + Debt to deathless = ???

Commander / EDH GWUB

Arcangel266


INTRO:

This deck is the product of a very control heavy, combo heavy meta, and has a lot of room for improvement.

Before you start saying why not play Stax, well let me tell you; in my playgroup theres a derevi player that has threatened to play Stax if the table started doing so and tbh, i dont wanna face off one of the most broken commanders in its final form. Not only that but Breya is also in the pool, and god knows what can happen if my buddy starts putting some more tutors into his deck. (they're soft banned in our table, thats why i run Diablic Tutor instead of other better ones).

Okay no Stax, why not Flash+Hulk youre in the colors? Well both Hulk and Flash are banned in our table so yeah, no way.

WINCONS

So yea title isnt all click baity, tbh im terrible with names, but how does this deck win. Well you have two options:

Encore: Early Plague Myr + Lots of proliferate. This is more of a cheese alternative you cant really ignore.

GENERAL STRAT AND PILOT:

Well your starting hand has to be good, this deck wins if you can draw a lot. For that mulligan aggressively, until you get a card draw engine in your hand. Rhystic Study , Mystic Remora , Necropotence (its a bit black intensive so keep with care), Underworld Connections are all cards youre looking for in your opening hand, one of this will suffice. Search for Azcanta  / Narset, Parter of Veils isnt bad either. Dont be afraid to go down to 6 cards. Ramp + Blue Sun's Zenith is amazing. Ramp + Contagion Engine is good too. Avoid hands that dont set you up for success, having your win cons or your enablers (cards like Veil of Summer ) in your hand isnt good the majority of times.

During the early game try and ramp, play Atraxa, proliferate ramp, and get those card draw engines going. Dont be afraid of letting your commander die. If players waste resources on your commander so be it, think that you are playing a lot of ramp in this deck so playing your commander repeatable times and getting it countered or removed actually puts your opponents at a card disadvantage since you can play it again.

Midgame is when you want to start leaving mana open for answers. This deck has a lot of answers that draw cards. By this time youre probably saving your enchantments and artifacts with cards like Hindering Light . Do it. Dont let your proliferate dreams be just dreams. The deck walkers are also strong. Dont be afraid to -2 Tamiyo, the Moon Sage , and Liliana Vess to try and get your cards out. Dont waste lots of resources defending them tho, remember your plan, if Tamiyo draws you 2-3 cards and pulls a reaction card from someone then thats a win in your book. Same with Lily. Your walkers are servants to your wincon, not the other way around.

Lategame is when it gets spicy. By now youre probably looking to draw as many cards as you can, searching for your powerful spells to end the game.

WHISHLIST

Well manabase is kind of a mess. Its functional but its nowhere near ideal. This is not a budget deck but its also not on the high end of spending. If you have the cash, try out

Besides the obvious $$$ mana rocks like Mana Vault and the likes.

Also id like to get sometime

Suggestions

Updates Add

I completely changed the mana base. Now theres some fetches and some shocks as well as some filters. I dont wanna go and buy Enemy fetchlands since theyre really expensive so i just went for the Khans.

Notable inclusions:

Comments

Casual

85% Competitive

Date added 4 weeks
Last updated 11 minutes
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.70
Tokens Tamiyo, 1/1 Assassin, 2/2 Manifest, 1/1 Bird
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