Sram, Senior Edificer is a mono-white Commander with a great ability. It has a build in draw-engine. By playing cheap Equipments and Auras this deck can keep a hand full of cards most of the time. The deck also has some strong wincons in the form of infinite combos or some strong synergies to keep pressure on your opponents. There are plenty of tutors to look op the combo pieces. The two main themes in this deck are life gain and indestructible.

Having a threat they can't deny

Combined with the Lifelink cards in the deck storming of with your Auras and Equipments Aetherflux Reservoir is a great card to keep pressure on your opponents. As soon as you have more then 50 life this card is not only a great threat, but also great protection. You can pay 50 life to kill an opponent at instant speed. This gives you time to find some other cards to finish the game in a single turn.

Attacking with an Infinite monster

Crackdown Construct can be pumped to Infinite if combined with an Equipment which Equipment cost=. Example is Crackdown Construct + Shuko . With Crackdown Construct + Lightning Greaves you can attack with it on the same turn. And with Crackdown Construct + Puresteel Paladin this trick can be pulled with every Equipment. Use other Auras or Equipments to give Crackdown Construct Trample or Flying for a lethal strike or Lifelink for massive life gain.

Pinging for Infinite Damage or Boardwhipes

Well known combo is Heliod, Sun-Crowned + Walking Ballista which is a way to finish the game in one turn. Use Heliod, Sun-Crowned ability to give Walking Ballista Lifelink and you can ping for Infinite damage. And with the synergy between Blade of the Bloodchief + Walking Ballista you can clear the board from all creatures with toughness 1. With the synergy between Blade of the Bloodchief + Runed Stalactite + Walking Ballista you will get a bonus +1/+1 counter on every ping. The synergy between Basilisk Collar + Blade of the Bloodchief + Walking Ballista you can clear the whole battlefield.

Combat damage for a deadly strike.

Balan, Wandering Knight and Heavenly Blademaster both have the ability to pull a bunch of Auras and/or Equipments to them. Because of the Double Strike this is a Voltron opportunity to aim for big damage and big life gain. Or build an army with Monastery Mentor and use Heavenly Blademaster to give all your creatures a big bonus. Combined with Elesh Norn, Grand Cenobite you have a powerful army to strike with.

Massive Land Destruction

You won't make friends with these tactics, but it is in the deck for a reason. Slow down your opponents. Armageddon and Ravages of War will destroy all of their lands with a single spell. Darksteel Citadel, Flagstones of Trokair and Cascading Cataracts are the lands which let you take advantage here. Combined with mana rocks and your cheap draw engine you will recover from this faster than your opponents. Land Tax and Smothering Tithe also speed up your recovery.

Winning with a Big Blast

Also a brute way to get a winning board state. With Selfless Spirit + Worldslayer you can clear the board and save your own creatures. Use cards like Sigarda's Aid or Stoneforge Mystic to sneak Worldslayer into play and blow up the board. Also Hammer of Nazahn is a card to keep in mind when playing this strategy. With the lands as mentioned above you will have a very big advantage afterwards.


Updates Add


43% Casual

57% Competitive

Date added 1 year
Last updated 1 year
Exclude colors UBRG
Key combos

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

40 - 0 Rares

25 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 2.12
Tokens Treasure, Copy Clone, 1/1 Monk, 0/2 Plant, 3/3 Elephant
Folders HomeBrew
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