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Combo deck originally based around the Ghostly Flicker deck played in Pauper. It facilitates several potential infinite combos using different moving pieces. The card draw and interaction in the deck largely interacts with the blink effects used in the combo, creating value engines to help you get to the combo.

Archaeomancer, Izzet Chronarch, Mnemonic Wall, or Salvager of Secrets can be combined with Acrobatic Maneuver, Displace, Ghostly Flicker, or Illusionist's Stratagem to blink creatures so long as you have the mana to support it.

Dualcaster Mage or Naru Meha, Master Wizard can be combined with Heat Shimmer or Twinflame to create infinite copies which you can get infinite enter the battlefield triggers and token creatures with haste.

Deadeye Navigator and Eldrazi Displacer give you ways to blink your other creatures. Cloud of Faeries or Peregrine Drake can create infinite mana with most blink effects, although Cloud of Faeries may require bounce lands in play.

This is a deck that can reliably win by turn 7 (on average), including multiple victory conditions, infinite combos, and engines to generate cards and mana.

Descriptions and details for all of my commander decks are available here.

Tapped Out folder for all of my current commander decks is here.

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Revision 21 See all

(2 years ago)

-1 Approach of the Second Sun main
+1 Sevinne's Reclamation main
Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 1 Mythic Rares

26 - 2 Rares

23 - 3 Uncommons

30 - 4 Commons

Cards 100
Avg. CMC 2.81
Tokens Bird 2/2 U, Copy Clone, Spirit 1/1 W, Treasure
Folders EDH Concepts, Commander 2022, EDH Constructed
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