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Bro, You Need To Take A Mill Pill

Commander / EDH Casual Mill Multiplayer Primer UB (Dimir)

MrHuffle


Maybeboard

Land (1)


I like to win in some unorthodox ways and milling is one of the best; therefore, I made this Dimir deck led by Mirko Vosk, Mind Drinker. It is mostly mill based and has some protection to keep it going. There are a few combos/synergies in here and even some turn three wins! Surprisingly, this deck is designed for multiplayer games and doesn't necessarily hold up so well in 1v1s.



Disclaimer: I build my decks with the main goal of having a good time while playing and not necessarily optimizing them to win. Regardless of what you are looking for I hope you enjoy the deck!

I know I can use Lazav, Dimir Mastermind or Szadek, Lord of Secrets, but I chose Mirko Vosk, Mind Drinker. This is because he is easiest one to get out early and start milling. It's even possible to get him out on turn three to start milling on turn four. Szadek, Lord of Secrets is just too much for a general and gets expensive after just dying once while I can recast Mirko Vosk, Mind Drinker a few times before he gets expensive. Meanwhile, Lazav, Dimir Mastermind just doesn't contribute to the actual milling part of the deck, which is the same reason why Wrexial, the Risen Deep is also not my general. Oona, Queen of the Fae is a great card, but it is just too mana intensive for the milling ability. To be honest at this point the commander is just representative of the deck and I won't actually play Mirko Vosk, Mind Drinker unless I have nothing else to do.

The main point of this deck is to win by milling out your opponents. The way this is achieved has changed greatly in the years I've had this deck. Originally, the plan was to get out Mirko Vosk, Mind Drinker as soon as possible and make him unblockable with cards such as Invisibility and Whispersilk Cloak. While some of these effects are still in the deck, this is not really a viable strategy for winning multiplayer games, especially with how much stronger my current meta is. The new way this deck performs is with some targeted mill, but mostly incidental mill such as Psychic Corrosion and Altar of the Brood while controlling the board with Drown in the Loch and AEtherize while hiding behind Dissipation Field and Crawlspace. There is also a lot of group draw to slightly increase mill rate, help me find what I need, and gather genreal goodwill of the table. In addition to decrease my opponents' libraries with extra draw, this increase the strength of cards like Sphinx's Tutelage and Psychic Corrosion. This deck also has a few combos, but they are not the main win con and are there solely for fun if I happen into it luckily.

Personal choices:

  • Price: I typically don't buy cards over $30 so anything over that has usually been traded, gifted, or opened (unless I've sold cards in order to justify price) so you won't being seeing any Underground Sea or Moxen around here

  • Tutors: I get that tutors are good, I very occasionally use them however because it feels a bit cheaty to me and I prefer the randomness of drawing off the top, uncertainty is all part of the fun for me!

  • Infinite Combos: They are allowed in my playgroup and it varies how often they show up in my decks. Winning with one is kinda boring though so I prefer to limit them (another reason I don't prefer tutors - sometimes they just say "grab a combo piece and win the game")

Most of the lands are pretty self explanatory...

  • Jace, Memory Adept: I have two strategies with this Jace depending in the number of opponents. For two or fewer opponents I will pretty much only use his 0 to get the maximum amount of mill from him and I will use his +1 if I need to draw cards. However, if I am facing three or more opponents I will use his +1 until I can use his ultimate to make everyone draw.

  • Jace Beleren: I play this Jace pretty much the same no matter the number of opponents. I use his +2 to make everyone draw cards and up his loyalty then use his -10 on whoever I don't like.

The first way to win in three with this deck, is by using the Duskmantle Guildmage + Mindcrank combo. The optimum hand would be Sol Ring, Mindcrank, Duskmantle Guildmage, 2x Swamp, and 2x Island.

Turn 1: Play Swamp, tap for Sol Ring and use that mana to play Mindcrank.

Turn 2: Play Island, use both lands to play Duskmantle Guildmage.

Turn 3: Play Island, tap for for Duskmantle Guildmage's first ability and attack with him.

Game Over.

The second way to win in three is using Fraying Sanity and Traumatize for single player or Bruvac the Grandiloquent and Maddening Cacophony. The ideal hand would be Fraying Sanity/Bruvac the Grandiloquent, Traumatize/Maddening Cacophony, Sol Ring, Arcane Signet, and 3 untapped lands.

Turn 1: Play land into Sol Ring into Arcane Signet

Turn 2: Play land and Fraying Sanity/Bruvac the Grandiloquent using Arcane Signet and Sol Ring

Turn 3: Play land and Traumatize/Maddening Cacophony and 1, 2, ... poof deck gone

Playgroup bans:

  • Nevermore: The reason being is we play commander to play with commanders believe it or not and we feel this is just unnecessary.

Playgroup Allowances:

Decks by pgparker:

Decks by Cmaster:

Decks by Wurmspiralmaschine14:

Decks by UnorthodoxKerbal:



I'm looking to get some cards on the Maybeboard. Any suggestions on cards there which I should or shouldn't get are much appreciated. Hope you enjoyed my deck! Thanks!

Feel free to comment and +1. It means a lot :) And feel free to check out my other decks here!

Altered commander done by my friend Cmaster! :)

The original version of this deck was created in early 2016

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Revision 25 See all

(5 months ago)

+1 Restless Reef main
-1 Swamp main
Top Ranked
Date added 7 years
Last updated 4 months
Exclude colors WRG
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

44 - 0 Rares

25 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 2.94
Tokens City's Blessing, Monarch Emblem, Zombie 2/2 B
Folders Likes, EDH References, mill deck wants, stuff, Scumbag, SETS, Interesting decks by other people, Mill infinite combo, edh, Possible Decks
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