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Introduction

My second Saproling deck, this one helmed by the one, the only, Slimefoot, the Stowaway. Getting saproling synergy in Golgari colors adds up to great value. Part of the beauty of the Golgari color combination is that it pays heed to both parts of the life cycle; life and death, and Slimefoot embraces both aspects. He can make life, and he has a death trigger specific to saprolings. ETB and LTB triggers lead to value.

Life is Hard; Death is Easy

That may sound harsh, but here's what I mean by it. There are good cards on the side of Golgari that embrace the life aspect of the life cycle: Doubling Season, Primal Vigor, and Parallel Lives to the name the big three. These cards are great for getting lots more tokens into play, and those cards probably show up in more balanced builds. I'm not running them here, for one main reason: budget. They are too expensive for me to get, so I'm not breaking the bank to go after those staples for this deck. Part of the reason I don't have some of these cards is a timing issue; they were printed while I was out of Magic for a while. However, I'm convinced I can play Slimefoot without these staples and still have a whale of a time playing it. I still have ways to lean into the token creation aspect of the deck, just not to the degree those staples can permit. So there is still life here.

With that said, I do have cards from back when I did play and buy a lot of stuff, and I have an old favorite of mine, Grave Pact, and acquiring a copy of Dictate of Erebos was not nearly as difficult as getting a copy of Doubling Season. Add in some other sac outlets like Ashnod's Altar and some other cheap sac outlets, and my path was clear. I was going to play with some Aristocrats and focus on the death aspect of the life cycle that is so good at.

The main outline of this deck came from Wedge's deck tech at The Mana Source, and I've made adjustments from there. War of the Spark provided some nice additions to the list, including Evolution Sage and Karn's Bastion.

Making Life

The main source for creating life (saprolings) in this deck is with the use of Fungi to make spore counters to make saprolings. The great thing about the Fungi is that most of them act as sac outlets specific to saprolings that provide some sort of utility. I've got six Fungi that can generate saps through spore counters. Aside from that, I've got some other saproling token generators like Jade Mage, Mycoloth, Verdant Force, and Verdeloth the Ancient. There are 12 of these cards, aside from Slimefoot.

With all these little guys coming into play, I want to maximize their life before sacrificing them, and most of this is going to come through attacking. But their little guys, so I had to make them bigger. Beastmaster Ascension, Thunderfoot Baloth, and Bloodspore Trinax are a few examples.

As I mentioned earlier, I don't have the budget for the staple token/counter doublers that make decks like these super bad-ass. But, that doesn't mean I'm devoid of some proliferation-style effects to help speed up the spore counter process. Evolution Sage and Karn's Bastion were great additions to the deck, and Winding Constrictor and Contagion Clasp are other examples. Sporesower Thallid is Fungus-specific proliferation. Plaguemaw Beast is awesome.

Death

Like I mentioned, I'm leaning more towards sacrificing my saprolings for value than trying to double up tokens. Sac outlets abound in this deck, with all the sac outlets that are built into the Fungi creatures, along with some other outlets. Ashnod's Altar generates mana, Altar of Dementia can mill other players (always fun after a top-deck tutor), Deathspore Thallid can be some decent removal, and a few of them draw some cards.

This is all well and good, but I want to maximize the sacrifices with death triggers. So, enter the Aristocrats package. Blood Artist, Zulaport Cutthroat, Falkenrath Noble and Poison-Tip Archer make up the crew; small, but Slimefoot is the Big Daddy Aristocrat of the deck. Since Slimy deals damage to opponents upon death of a saproling, maximizing this is how I want to win. So Slimefoot gets his own package of goodies that act as force multipliers for his death trigger. Neko-Te deals out extra damage, Snake Umbra and Keen Sense draw cards off the damage, and Grafted Exoskeleton can end a game in a hurry.

Combos

Ashnod's Altar + Illusionist's Bracers + Slimefoot, the Stowaway Infinite damage, infinite sac triggers, infinite death triggers, infinite ETB/LTB triggers.

Conclusion

There it is, my take on Saproling Tribal. Add in a little combo with Life and Limb + Sporemound , and that's the meat and potatoes of this deck. It may not be the best, but it's fun! Please feel free to make suggestions and upvote!

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95% Casual

Competitive

Revision 3 See all

(11 months ago)

+1 Culling Ritual maybe
+1 Thallid Soothsayer side
Top Ranked
Date added 5 years
Last updated 11 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

27 - 0 Rares

30 - 1 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.19
Tokens City's Blessing, Human Cleric 1/1 BW, Morph 2/2 C, Saproling 1/1 G, Worm 1/1 BG
Folders The UnCommanders, Golgari EDH Decks I Have, Commander Decks I've used for Card Server FNM, =Budget EDH=, Fungis, Decks, Commander deck for friends(edit them to avoid bankruptcy), Decks I like
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